Pathway Outline
Date retreived
23/07/2026 3:09 AM AWST
23/07/2026 3:09 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Animation and Games Design
Animation and Games Design
Pathway
National Code
—
—
State Code
CT46
CT46
DTWD Status
Replaced
Replaced
National Endorsed, State Implementation and Classification
Original TGA Release Date
11/11/2010
11/11/2010
Field of Education
1007 - Communication And Media Studies
1007 - Communication And Media Studies
Approved Date
24/11/2008
24/11/2008
Stream of Study
Paraprofessional - Technical (3400)
Paraprofessional - Technical (3400)
Duration
2 Semesters
Current Release Version
1.00
1.00
Current Release Date
11/11/2010
11/11/2010
Nominal Hours
784
784
Description
This qualification reflects the role of individuals who possess a sound theoretical knowledge base and use a range of specialised, technical or managerial competencies to plan, carry out and evaluate the work of self and/or team in the film, television, radio and digital media industries.
Packaging Rules
1. Core Units
Complete all 5 Core units listed below.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| D0647 | BSBCRT402A | Collaborate in a creative process | 40 | Unit of competency |
| D0911 | BSBOHS509A | Ensure a safe workplace | 50 | Unit of competency |
| D0965 | BSBREL401A | Establish networks | 40 | Unit of competency |
| D0631 | BSBCMM401A | Make a presentation | 30 | Unit of competency |
| D0938 | BSBPMG510A | Manage projects | 45 | Unit of competency |
2. Elective Units
Select 10 Elective units with at least 8 from the list below (see Training Package for full list available) and no more than 2 units chosen from International Trade or Marketing each.
**Below is an example**
**Below is an example**
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| D1070 | CUFANM501A | Create 3D digital character animation | 50 | Unit of competency |
| D1071 | CUFANM502A | Create 3D digital environments | 60 | Unit of competency |
| D1170 | CUFPPM404A | Create storyboards | 60 | Unit of competency |
| D1069 | CUFANM403A | Create titles for screen productions | 50 | Unit of competency |
| D1072 | CUFANM503A | Design animation and digital visual effects | 80 | Unit of competency |
| D0666 | BSBDES403A | Develop and extend design skills and practice | 30 | Unit of competency |
| D1200 | CUFWRT501A | Develop storylines and treatments | 50 | Unit of competency |
| D0667 | BSBDES501A | Implement design solutions | 60 | Unit of competency |
| D0649 | BSBCRT501A | Originate and develop concepts | 30 | Unit of competency |
| D1067 | CUFANM401A | Prepare 3D digital models for production | 50 | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AA90 | Animation & Games Design | Pathway |
Note
This training program has been created as a pathway of the Training Package qualification CUF50107 Diploma of Screen and Media 13/11/2008.
The pathway name of Digital was changed to Animation as per request of Central TAFE, 23/9/2009.
1. Change of MER from qualification pre-requisites to literacy benchmarks (3 dots) was implemented on 29/08/2013 in response to request from Central Institute of Technology and the State Training Admissions.
The pathway name of Digital was changed to Animation as per request of Central TAFE, 23/9/2009.
1. Change of MER from qualification pre-requisites to literacy benchmarks (3 dots) was implemented on 29/08/2013 in response to request from Central Institute of Technology and the State Training Admissions.
Entry Requirements
Not applicable.