Unit of competency Outline
Date retreived
22/07/2026 11:29 PM AWST
22/07/2026 11:29 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Develop 3-D components for interactive games
Develop 3-D components for interactive games
Unit of competency
National Code
ICTGAM410
ICTGAM410
State Code
AUT76
AUT76
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
50
Description
This unit describes the skills and knowledge required to design, and to create, 3-D components within a games environment.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Confirm 3-D component requirements within the game context
- 1.1 Identify the definition and purpose of 3-D components, with examples
- 1.2 Identify the context of 3-D component design within the game design document
- 1.3 Create a list of required 3-D components
2. Identify 3-D component integration methods within game architecture
- 2.1 Discuss the 3-D component format, file extensions and the ramifications of choice with the relevant personnel
- 2.2 Establish the methods of 3-D component loading and usage
3. Establish the content creation pipeline
- 3.1 Finalise the required 3-D component list
- 3.2 Discuss the hardware and software required for the creation of 3-D components and assets
- 3.3 Discuss the methods of naming 3-D components and assets, and file archiving
- 3.4 Establish the deadlines for 3-D component creation
4. Integrate 3-D components for testing and analysis
- 4.1 Identify the evaluation methods for quality assurance
- 4.2 Ensure that the produced 3-D components meet the established quality requirements
- 4.3 Make changes to 3-D components, as required, by testing and evaluation
- 4.4 Submit the finalised assets with the archiving format outlined in the assignment brief
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7798 | ICAGAM410A | Develop 3-D components for interactive games | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU72 | ICTGAM429 | Develop 3-D components for interactive games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWE5 | ICT40915 | Certificate IV in Digital and Interactive Games | Qualification |
| BEH4 | ICT40118 | Certificate IV in Information Technology | Qualification |
| AWB5 | ICT40115 | Certificate IV in Information Technology | Qualification |