Unit of competency Outline
Date retreived
23/07/2026 2:23 AM AWST
23/07/2026 2:23 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create advanced 3D digital models
Create advanced 3D digital models
Unit of competency
National Code
CUAANM411
CUAANM411
State Code
ODF66
ODF66
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
26/11/2021
Field of Education
100399 - Visual Arts And Crafts, N.e.c.
Original Release Date
26/11/2021
Nominal Hours
50
Description
This unit describes the skills and knowledge required to prepare 3D digital models to a high level of finish, ready to use in different contexts.The unit applies to those who prepare 3D digital models for use in animations, high-end games, virtual worlds or specialist digital resource materials in areas such as medicine, architecture, engineering and aeronautics. They work with minimum supervision and collaborate closely with other production team members to deliver to schedule deadlines.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Clarify work requirements
- 1.1 Identify requirements and purpose for 3D digital models with reference to production documentation
- 1.2 Identify workflow sequences and production schedule deadlines in consultation with required personnel
- 1.3 Select modelling technique that suits production requirements
- 1.4 Select digital modelling software required for production, delivery platform and modelling technique
2. Design and develop 3D models
- 2.1 Build detailed 3D models that meet design and aesthetic requirements, using features of digital modelling software
- 2.2 Adopt safe ergonomic practices when using screens and keyboards for extended periods of time
- 2.3 Simulate physical realism in characters and environments using software features, geometry and different effects
- 2.4 Develop functionality of the models using scripting language as required
- 2.5 Rig model to animation controls using applicable weights and mesh assignments
- 2.6 Check models have not infringed copyright
- 2.7 Liaise with other team members to ensure models relate to other aspects of the production
- 2.8 Refine and check integrity of models until they meet design requirements
- 2.9 Confirm with required personnel that production requirements have been met and make necessary adjustments
3. Finalise 3D digital models
- 3.1 Test models, identify faults and adjust models as required
- 3.2 Render final models in required output file formats
- 3.3 Make back-up copies of files, and save and store 3D models using standard naming conventions
- 3.4 Submit final models to required personnel for approval by agreed deadlines
- 3.5 Review own work and processes used for constructing 3D digital models and note areas for future improvement
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWK02 | CUAANM401 | Create advanced 3D digital models | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| BGW2 | CUA50420 | Diploma of Live Production and Technical Services | Qualification |
| BOE2 | CUA40425 | Certificate IV in Live Production and Technical Services | Qualification |
| BOF5 | CUA50425 | Diploma of Live Production and Technical Services | Qualification |
| BGS0 | CUA40420 | Certificate IV in Live Production and Technical Services | Qualification |
| BGU7 | CUA51020 | Diploma of Screen and Media | Qualification |
| BGS2 | CUA41220 | Certificate IV in Screen and Media | Qualification |
| BOH1 | CUA41225 | Certificate IV in Screen and Media | Qualification |