Unit of competency Outline
Date retreived
22/07/2026 6:59 AM AWST
22/07/2026 6:59 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Review and apply the principles of animation
Review and apply the principles of animation
Unit of competency
National Code
ICAGAM303A
ICAGAM303A
State Code
D7788
D7788
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
25/10/2011
Field of Education
020115 - Computer Graphics
Original Release Date
25/10/2011
Nominal Hours
60
Description
This unit describes the performance outcomes, skills and knowledge required to review and apply the principles of animation.
Notes
Elements and Performance Criteria
1. Prepare traditional animation process and the sequence of its component parts
- 1.1 Describe the traditional animation process and the principles of animation and its application to producing quality 3-D animation
- 1.2 Describe the uses of the twelve principles of animation
- 1.3 Identify components that are essential to producing quality 3D animation
2. Prepare scene layout and storyboarding techniques
- 2.1 Describe and demonstrate scene layout techniques used in traditional animation
- 2.2 Describe and demonstrate storyboarding techniques used in traditional animation
3. Nominate appropriate animation keys in a proposed animation sequence
- 3.1 Describe the key animation process
- 3.2 Produce sample key drawings
- 3.3 Identify the criteria used for the selection of animation keys
- 3.4 Select appropriate animation keys in a proposed animation sequence
4. Create a short animation
- 4.1 Produce shot animation key drawings
- 4.2 Produce line image recordings of drawings
- 4.3 Create a short animated sequence
5. Apply traditional animation principles to a 3-D animation
- 5.1 Produce a 3-D animated sequence employing traditional animation principles using 3-D modelling and animation software
- 5.2 Save and store or archive animated sequence onto appropriate equipment or media
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Traditional animation process may include:
concept creation
key drawings
production planning
research
script development
storyboarding
'inbetweening’ and ‘tweening’ drawings.
Twelve principles of animation include:
anticipation
appeal
arcs
exaggeration
follow through and overlapping action
secondary action
slow in and slow out
solid drawing
squash and stretch
staging
straight ahead action and pose to pose
timing.
Line image may include:
software-generated, e.g. Photoshop, Illustrator and Flash
traditionally drawn (pen and ink).
3-D modelling and animation software may include:
3ds Max
Blender
Cinema 4D
Houdini
Lightwave
Maya
Modo
XSI
ZBrush.
Equipment or media may include:
blu-ray
CD
DVD
external hard disk, such as universal serial bus (USB) flash drive
internal hard disk.
Traditional animation process may include:
concept creation
key drawings
production planning
research
script development
storyboarding
'inbetweening’ and ‘tweening’ drawings.
Twelve principles of animation include:
anticipation
appeal
arcs
exaggeration
follow through and overlapping action
secondary action
slow in and slow out
solid drawing
squash and stretch
staging
straight ahead action and pose to pose
timing.
Line image may include:
software-generated, e.g. Photoshop, Illustrator and Flash
traditionally drawn (pen and ink).
3-D modelling and animation software may include:
3ds Max
Blender
Cinema 4D
Houdini
Lightwave
Maya
Modo
XSI
ZBrush.
Equipment or media may include:
blu-ray
CD
DVD
external hard disk, such as universal serial bus (USB) flash drive
internal hard disk.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
use traditional animation processes to create a short animation, using a range of 3-D modelling and animation software.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
internet access for research purposes
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
verbal or written questioning of development of idea
direct observation of candidate using traditional animation processes
review of nominated animation techniques
evaluation of 3-D animation sequence.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
use traditional animation processes to create a short animation, using a range of 3-D modelling and animation software.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
internet access for research purposes
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
verbal or written questioning of development of idea
direct observation of candidate using traditional animation processes
review of nominated animation techniques
evaluation of 3-D animation sequence.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT56 | ICTGAM303 | Review and apply the principles of animation | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D565 | ICA40911 | Certificate IV in Digital and Interactive Games | Qualification |
| D556 | ICA30111 | Certificate III in Information, Digital Media and Technology | Qualification |