Unit of competency Outline

Date retreived
23/07/2026 1:26 AM AWST

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Design games

Design games

Unit of competency
National Code
CUADIG504
State Code
AWJ26
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
1.00
Current Release Date
14/01/2016
State Implementation and Classification
Approved Date
21/07/2016
Field of Education
020119 - Artificial Intelligence
Original Release Date
21/07/2016
Nominal Hours
40
Description
This unit describes the skills and knowledge required to design technically feasible games and document production requirements.It applies to individuals who generate and develop a game idea through to documentation of the mechanics and design. They communicate the vision for a game to the rest of the team. No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Identify project requirements
  • 1.1 Confirm objective and outcomes of a game proposal or brief in consultation with relevant personnel
  • 1.2 Identify factors that may impact game’s design
  • 1.3 Clarify target audience to determine format and delivery platform of the game in discussion with relevant personnel
2. Research games and generate ideas
  • 2.1 Identify and source a full range of genres, in consultation with relevant personnel
  • 2.2 Select and play different genres as a source of inspiration, including traditional and state of the art games
  • 2.3 Search game literature to identify various games’ objectives and game theory
  • 2.4 Generate a range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues
  • 2.5 Discuss ideas and creative solutions in collaboration with relevant personnel
3. Select a game genre
  • 3.1 Identify a range of game genres with potential to meet the game brief, and present to relevant personnel for consideration
  • 3.2 Select the game genre that meets the creative, technical and production requirements of proposal or brief in consultation with relevant personnel
4. Draft game design document
  • 4.1 Propose a game concept that is original and compelling for users
  • 4.2 Establish game strategy outcomes
  • 4.3 Develop the structure of the game and document all elements, including style and game mechanics
  • 4.4 Develop criteria to determine the scope of a prototype game sequence to be used in the development phase
  • 4.5 Confirm the proposed prototype can test effectiveness of the game-play elements
  • 4.6 Develop a register of game assets in consultation with relevant personnel
  • 4.7 Use various presentation techniques to present a draft game design document for feedback from other team members
5. Finalise game design document
  • 5.1 Review game design objectives based on feedback on the draft game design document
  • 5.2 Discuss and confirm additional requirements or modifications to the game design with relevant personnel
  • 5.3 Specify game production requirements, including appropriate testing strategies
  • 5.4Produce final game design document to reflect all additional requirements or modifications
No information
No information
Replaces
State Code National Code Title Type
D1118 CUFDIG504A Design games Unit of competency
Replaced By
State Code National Code Title Type
ODJ09 CUADIG514 Design games Unit of competency