Unit of competency Outline
Date retreived
22/07/2026 9:47 PM AWST
22/07/2026 9:47 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Use 3-D software interface and toolsets
Use 3-D software interface and toolsets
Unit of competency
National Code
ICTGAM427
ICTGAM427
State Code
OBU73
OBU73
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020115 - Computer Graphics
Original Release Date
15/01/2021
Nominal Hours
40
Description
This unit describes the skills and knowledge required to investigate, customise and use 3-D animation software interfaces and toolsets.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team and gaming environment.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Locate and identify 3D software navigation controls
- 1.1 Research and evaluate a range of industry standard 3-D modelling and animation software
- 1.2 Identify task requirements and select 3-D modelling and animation software applicable to task
- 1.3 Identify a range of 3-D navigation types, including panning, zooming and rotating around viewport, on chosen 3-D modelling and animation software
- 1.4 Identify processes of improving user performance including navigation, keyboard hotkeys and input procedures
2. Locate and identify 3D animation toolsets and select required menu categories
- 2.1 Identify toolsets of industry standard 3-D animation software
- 2.2 Identify and analyse 3-D software menus and specific category types
- 2.3 Define and use 3-D software-specific transformation types and toolset types
- 2.4 Associate menu categories as required according to task requirements
- 2.5 Consult with required personnel and perform software interaction using application hotkeys
3. Initiate and use software-support materials and customise application interface
- 3.1 Identify and research range of reference material available in creating 3-D animation and digital effects
- 3.2 Present reference material required in 3-D animation process to required personnel and team members
- 3.3 Identify and access animation software support procedures, documents and help files, through hotkey and application menus
- 3.4 Consult with required personnel and use applicable support materials
4. Identify and plan 3-D application import and export procedures and use application feedback
- 4.1 Discuss application file-management procedure types with required personnel, including opening, importing, saving and exporting
- 4.2 Discuss and use application project configuration procedures with required personnel
- 4.3 Prepare and create projects as required
- 4.4 Discuss user application feedback with required personnel
- 4.5 Troubleshoot error scenarios as required using application feedback
- 4.6 Use feedback with inbuilt support documentation as required
5. Customise application interface
- 5.1 Identify variation of user interface windows and panels configurations
- 5.2 Use custom interface according to toolset procedural needs and task requirements
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT71 | ICTGAM408 | Use 3-D animation interface and toolsets | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AE746 | ICTSS00136 | Gaming Development for Introductory Roles Skill Set | Skill set |
| BFF9 | ICT40120 | Certificate IV in Information Technology | Qualification |