Unit of competency Outline

Date retreived
22/07/2026 9:30 AM AWST

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Incorporate interactive technology into performance

Incorporate interactive technology into performance

Unit of competency
National Code
CUSMPF502A
State Code
D2941
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
2.00
Current Release Date
02/11/2011
State Implementation and Classification
Approved Date
30/09/2014
Field of Education
100701 - Audio Visual Studies
Original Release Date
30/09/2014
Nominal Hours
60
Description
This unit describes the performance outcomes, skills and knowledge required to incorporate music technology into music performance as a creative tool designed to enhance performance outcomes. Musicians and artists working in this field need a sophisticated understanding of the fusion of music technology and music performance so that they can develop creative and innovative ways to exploit the potential of technology to enhance performances.
Notes
Elements and Performance Criteria
1. Generate ideas for enhancing performances through the use of interactive technology
  • 1.1 Undertake research to identify the range of creative ways in which interactive technologies can be applied to music performances
  • 1.2 Listen to or view recordings of performances where interactive technologies have been used, as a way of generating ideas in relation to own music practice
  • 1.3 Collaborate as required with appropriate personnel to ensure that a range of creative ideas are generated for incorporating interactive technology into planned performances
  • 1.4 Identify factors that may affect how interactive technology can be incorporated into planned performances and adjust ideas accordingly
2. Prepare interactive elements
  • 2.1 Use features of relevant software and/or electronic devices to generate a sample of interactive elements required for performances
  • 2.2 Discuss and evaluate the effectiveness of work in progress with appropriate personnel
  • 2.3 Incorporate feedback and new ideas into the preparation of interactive elements as required
  • 2.4 Review and test interactive elements and make necessary adjustments to ensure that performances proceed as planned
3. Integrate interactive elements into performances
  • 3.1 Incorporate interactive technology elements into own performance in line with agreed plan
  • 3.2 Respond flexibly and effectively to contingencies to maintain the integrity of the performance
  • 3.3 Interact considerately and constructively with stage management and other artistic, venue, studio and organisational staff as required
  • 3.4 Respond promptly and effectively to musical, stage or studio direction
  • 3.5 Contribute to a cohesive performance by taking and giving cues reliably, promptly, accurately and sensitively
4. Review performances
  • 4.1 Assess own contribution to interactive technology aspects of performances in terms of success in achieving the required effect
  • 4.2 Discuss strengths and weaknesses of performances with appropriate personnel and identify strategies for improving interactive technology aspects of future performances
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Undertaking research may involve:
keeping abreast of industry trends through:
searching the internet
reading industry publications
keeping up to date with latest developments in:
software applications
sensor or gesture-based electronic musical instruments
emerging technologies
attending trade shows
participating in conferences and master classes
participating in online discussion forums.
Ways to apply interactive technologies may include:
creating music with virtual instruments
adjusting sounds generated by real instruments
adding effects to sounds generated by real instruments
using computer interfaces with sensor/gesture based-electronic musical instruments
automating events in a music-based performance, including integrating and sequencing:
music
sound effects
voice-overs
visual effects
videos
digital images
undertaking virtual sound checks.
Appropriate personnel may include:
performer
ensemble member
composer
presenter
musical director
stage director
stage manager
production manager
production supervisor
sound engineer
technical crew
designer:
sound
lighting
costume
make-up and hair
special effects
client
marketing and promotions personnel
artist's agent
conductor
tutor
mentor.
Factors may include:
purpose of performance:
entertainment for the general public
concert
dance
corporate purposes
cultural purposes
marketing and promotion
educational purposes
schools or other institutions
special communities
special occasions
public and/or religious ceremonies
auditions
audio or video recordings for online products or interactive games
available personnel
available resources
available budget
client's expectations
intellectual property
technical parameters, including:
technology constraints
console
platform
bandwidth
memory/RAM
timelines
target audience.
Software applications may include:
Logic Audio
MAX
Pro Tools
Sibelius
Reason
Ableton Live.
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
demonstrate sound understanding of the fusion of music technology and music performance
develop and present at least two technology-based interactive music performances
collaborate effectively with others involved in the performances.
Context of and specific resources for assessment
Assessment must ensure:
access to relevant instruments and computer workstations, including sound playback facility
use of culturally appropriate processes, and techniques appropriate to the language and literacy capacity of the candidate and the work being performed.
Method of assessment
The following assessment methods are appropriate for this unit:
observation or video recordings of performances in which the candidate has been responsible for developing and implementing aspects of interactive technology
written or oral questioning on performance strategies
discussion of principles and techniques of incorporating interactive technology into music-based performances
authenticated details of relevant courses or training sessions
authenticated details of relevant artistic and/or commercial achievements
written or oral questioning to test knowledge as listed in the required knowledge section of this unit
case studies and scenarios as a basis for discussion of issues and challenges that typically arise in the context of incorporating interactive technology into music-based performances.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
CUSMCP501A Compose music using electronic media
CUSMPF404A Perform music as part of a group
CUSMPF501A Prepare a program for performance
CUSMPF602A Manage stagecraft aspects of performances
CUSSOU403A Perform advanced sound editing.
Replaced By
State Code National Code Title Type
AWI02 CUAMPF502 Incorporate interactive technology into performance Unit of competency