Unit of competency Outline
Date retreived
21/07/2026 11:22 PM AWST
21/07/2026 11:22 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Apply principles of game design to a multimedia product
Apply principles of game design to a multimedia product
Unit of competency
National Code
CUFMEM09A
CUFMEM09A
State Code
C4209
C4209
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/04/2003
Field of Education
020115 - Computer Graphics
Original Release Date
16/04/2003
Nominal Hours
30
Description
Notes
Elements and Performance Criteria
No information
Game requirements may include:
technical specifications
creative requirements:
user capabilities
user characteristics
production requirements
Factors which may determine and affect the game design and the breakdown of the brief may include:
budget
timeline
technical resources
human resources
complexity of game
delivery platform
implementation
user
Range of structures for game design may include:
plot
setting
virtual architecture
characters
conflict
point of view
navigation
The range of game parameters may include:
skill levels
judgements
choices
decisions
codes
rules
levels of progression
goals
actions
events
levels of difficulty
scoring
calculation of scoring
user control
user interaction
options for single player or multi-player
customisation
Appropriate personnel to consult may include:
game designers
programmers
technical director
other specialist technical staff
director
producer
art director
graphic designers
heads of department
user/audience
other specialist personnel
Design techniques may include:
drawing
storyboarding
scanning drawings and photographs
using image and background generation tools
Visual elements may include:
colour
line
tone
texture
shape
form
Multimedia elements may include:
screen images:
graphics
photographs
drawings
video/film
animation
buttons
colours
text
content
videos
style
icons
backgrounds
flow chart
Delivery platform may include:
world wide web
CD-ROM
Multimedia productions may include or be included in:
aspects or sections of film/ video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
educational product
game
promotional product
information product
training product
e-commerce
a range of others
technical specifications
creative requirements:
user capabilities
user characteristics
production requirements
Factors which may determine and affect the game design and the breakdown of the brief may include:
budget
timeline
technical resources
human resources
complexity of game
delivery platform
implementation
user
Range of structures for game design may include:
plot
setting
virtual architecture
characters
conflict
point of view
navigation
The range of game parameters may include:
skill levels
judgements
choices
decisions
codes
rules
levels of progression
goals
actions
events
levels of difficulty
scoring
calculation of scoring
user control
user interaction
options for single player or multi-player
customisation
Appropriate personnel to consult may include:
game designers
programmers
technical director
other specialist technical staff
director
producer
art director
graphic designers
heads of department
user/audience
other specialist personnel
Design techniques may include:
drawing
storyboarding
scanning drawings and photographs
using image and background generation tools
Visual elements may include:
colour
line
tone
texture
shape
form
Multimedia elements may include:
screen images:
graphics
photographs
drawings
video/film
animation
buttons
colours
text
content
videos
style
icons
backgrounds
flow chart
Delivery platform may include:
world wide web
CD-ROM
Multimedia productions may include or be included in:
aspects or sections of film/ video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
educational product
game
promotional product
information product
training product
e-commerce
a range of others
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
the ability to review decisions in term of user characteristics and requirements
knowledge and application of a range of game software
knowledge and application the principles of game design and construction knowledge of computers and computer operating systems
knowledge of the limiting factors of computer hardware
knowledge and application of strategies to test games and products
interpreting creative information, scripts and images
understanding the capabilities of other collaborative personnel
understanding the creative elements of a production
design and drawing skills
ability to maintain design integrity
knowledge of screen principles
knowledge of basic editing principles, eg composition, framing, pacing, timing
information sources and management
effective communication skills
copyright laws, regulations and copyright clearance procedures
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFRAD01A Originate and develop the concept
CUFMEM06A Design a multimedia product
CUFMEM14A Create, manipulate, and incorporate 2D graphics
CUSRAD02A Conduct research
Critical aspects of evidence
Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
design/production and planning of game design for a multimedia product which demonstrates the application of communication principles
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment listed in the range of variables statement, currently used by the multimedia industry.
Communicating ideas and information
(3)
Collecting analysing and organising information
(3)
Planning and organising activities
(3)
Working with others and in teams
(2)
Using mathematical ideas and techniques
(1)
Solving problems
(2)
Using technology
(2)
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
the ability to review decisions in term of user characteristics and requirements
knowledge and application of a range of game software
knowledge and application the principles of game design and construction knowledge of computers and computer operating systems
knowledge of the limiting factors of computer hardware
knowledge and application of strategies to test games and products
interpreting creative information, scripts and images
understanding the capabilities of other collaborative personnel
understanding the creative elements of a production
design and drawing skills
ability to maintain design integrity
knowledge of screen principles
knowledge of basic editing principles, eg composition, framing, pacing, timing
information sources and management
effective communication skills
copyright laws, regulations and copyright clearance procedures
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFRAD01A Originate and develop the concept
CUFMEM06A Design a multimedia product
CUFMEM14A Create, manipulate, and incorporate 2D graphics
CUSRAD02A Conduct research
Critical aspects of evidence
Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
design/production and planning of game design for a multimedia product which demonstrates the application of communication principles
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment listed in the range of variables statement, currently used by the multimedia industry.
Communicating ideas and information
(3)
Collecting analysing and organising information
(3)
Planning and organising activities
(3)
Working with others and in teams
(2)
Using mathematical ideas and techniques
(1)
Solving problems
(2)
Using technology
(2)
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| D1118 | CUFDIG504A | Design games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| C875 | ICA50905 | Diploma of Information Technology (Multimedia) | Qualification |
| C866 | ICA40805 | Certificate IV in Information Technology (Multimedia) | Qualification |
| C398 | CUF60501 | Advanced Diploma of Multimedia | Qualification |