Unit of competency Outline
Date retreived
23/07/2026 9:20 AM AWST
23/07/2026 9:20 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Apply digital effects to interactive products
Apply digital effects to interactive products
Unit of competency
National Code
ICAGAM417A
ICAGAM417A
State Code
D7804
D7804
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
04/11/2011
Field of Education
020115 - Computer Graphics
Original Release Date
04/11/2011
Nominal Hours
50
Description
This unit describes the performance outcomes, skills and knowledge required to apply digital effects to an interactive product.
Notes
Elements and Performance Criteria
1. Identify and apply an interactive concept map of the production
- 1.1 Catalogue individual components to be applied to the presentation
- 1.2 Identify and apply an interactive concept map showing components in a logical layout and structure
- 1.3 Prepare an interactive storyboard for the production
2. Identify and apply digital effect components for the production
- 2.1 Identify method for applying digital effect framework into presentation
- 2.2 Apply framework for the digital effects using industry standard methods
- 2.3 Refine digital effects framework
- 2.4 Ensure framework conforms to project specifications
3. Identify and apply digital effect components for inclusion in the presentation
- 3.1 Identify digital effect components for inclusion
- 3.2 Confirm that digital effect components are in an appropriate format for the framework
- 3.3 Apply digital effect components to framework for inclusion in product presentation
4. Apply all the above components into a functioning and welldesigned interactive product
- 4.1 Apply all media components in authoring environment
- 4.2 Identify necessary digital effects programming to ensure satisfactory results
- 4.3 Identify inconsistencies within digital effects
- 4.4 Review and test the design to ensure it meets the creative and technical requirements of the brief
- 4.5 Apply runtime version of presentation for inclusion in product
- 4.6 Ensure that presentation runs satisfactorily on all target platforms
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Project specifications may include:
access to facilities and resources
budget
deliverables
delivery platform
disc space
milestones
prototyping
technical issues, such as:
testing plan
timeframe.
Media components may include:
authoring software
computer workstation
ergonomic furniture.
Brief may include:
animation
budget
graphics
images
photographs
sound
technical issues
text
timeframe
video.
Project specifications may include:
access to facilities and resources
budget
deliverables
delivery platform
disc space
milestones
prototyping
technical issues, such as:
testing plan
timeframe.
Media components may include:
authoring software
computer workstation
ergonomic furniture.
Brief may include:
animation
budget
graphics
images
photographs
sound
technical issues
text
timeframe
video.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
apply the principles of effective and creative design and visual communication in order to produce a functioning and welldesigned interactive product.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
review of sample workplace activities
evaluation of written or interactive computer-based fault-finding exercises
evaluation of reports and logbooks.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
apply the principles of effective and creative design and visual communication in order to produce a functioning and welldesigned interactive product.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
review of sample workplace activities
evaluation of written or interactive computer-based fault-finding exercises
evaluation of reports and logbooks.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT81 | ICTGAM417 | Apply digital effects to interactive products | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D565 | ICA40911 | Certificate IV in Digital and Interactive Games | Qualification |
| D557 | ICA40111 | Certificate IV in Information Technology | Qualification |