Unit of competency Outline
Date retreived
23/07/2026 3:17 PM AWST
23/07/2026 3:17 PM AWST
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Use simple modelling for animation
Use simple modelling for animation
Unit of competency
National Code
ICTGAM418
ICTGAM418
State Code
AUP49
AUP49
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
40
Description
This unit describes the skills and knowledge required to plan and produce an animated sequence.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Clarify the animation requirements of models
- 1.1 Clarify the animation requirements and design specifications for the model, in consultation with the relevant personnel, and according to the production documentation
- 1.2 Examine the most appropriate animation techniques for the animation, in order to determine which modelling techniques to use
- 1.3 Identify the file format and delivery platform for animated sequences
- 1.4 Identify factors that may influence the animation design approach
- 1.5 Clarify work flow sequences, in consultation with the relevant personnel, to ensure that production schedule deadlines are met
2. Plan the approach
- 2.1 Research animations, artworks and other creative sources that may inspire visual design ideas
- 2.2 Generate a range of animation ideas that are technically feasible, respond to briefs, and provide creative solutions to all design issues
- 2.3 Present animation ideas to the relevant personnel using appropriate design techniques
- 2.4 Adjust the approach to incorporate feedback, and agree on final design concepts
- 2.5 Discuss and select animation software with the relevant personnel to ensure that the animated sequences of the model meet specified outcomes
- 2.6 Analyse audio assets supplied for animations, as required
3. Produce animated sequences for review
- 3.1 Create animations of models using animation and modelling techniques to suit design requirements
- 3.2 Apply basic animation principles, screen principles, visual design principles and communication principles
- 3.3 Apply real-world camera techniques to the virtual cameras used in the animation
- 3.4 Render the completed animated sequences
- 3.5 Save and store the animated sequences using appropriate output file formats, standard naming conventions, and version-control protocols
- 3.6 Present the animated sequences of simple models to the relevant personnel for evaluation by agreed deadlines
4. Finalise animated sequences
- 4.1 Review the animated sequences to assess creative solutions to the design briefs, appropriateness to users or audience, and technical feasibility
- 4.2 Discuss and confirm with the relevant personnel, additional requirements or modifications, and complete any changes as required
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7805 | ICAGAM418A | Use simple modelling for animation | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWE5 | ICT40915 | Certificate IV in Digital and Interactive Games | Qualification |
| AE746 | ICTSS00136 | Gaming Development for Introductory Roles Skill Set | Skill set |
| BFF9 | ICT40120 | Certificate IV in Information Technology | Qualification |