Unit of competency Outline
Date retreived
22/07/2026 11:07 PM AWST
22/07/2026 11:07 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create design documents for interactive games
Create design documents for interactive games
Unit of competency
National Code
ICTGAM403
ICTGAM403
State Code
AUT66
AUT66
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
30
Description
This unit describes the skills and knowledge required to create a game concept, develop and document the game specifications.It applies to individuals who support the design, development and programming of basic digital games and design, develop and use digital media technologies as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Research, create and document the game concept
- 1.1 Research, identify and describe the target market for the game
- 1.2 Research, identify and describe the game genre and its working title
- 1.3 Identify a suitable game platform
- 1.4 Identify a suitable game engine
- 1.5 Prepare the initial concept art to establish the look, and feel, of the characters, environment and game play
2. Create and document the specifications for game design
- 2.1 Develop the storylines and levels
- 2.2 Develop the artwork for the characters and environment
- 2.3 Identify the game-play elements
- 2.4 Develop the graphical user interface (GUI)
- 2.5 Identify suitable sounds and music for the game
3. Create, and document, the technical specifications for the game
- 3.1 Determine game mechanics
- 3.2 Finalise the platform, game engine and operating system
- 3.3 Specify the source and purpose of the code to be used, including level-specific code
- 3.4 Determine the game physics and artificial intelligence
- 3.5 Determine the sound engineering requirements
- 3.6 Determine the procedures needed to test the game prototype
4. Collate the game design document
- 4.1 Define the proposed game features in comparison to existing games
- 4.2 List the estimated resources required to develop the game
- 4.3 Prepare the estimated schedule for game development
- 4.4 Collate the design information, estimates and proposals into a comprehensive game design document
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7791 | ICAGAM403A | Create design documents for interactive games | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU80 | ICTGAM422 | Create design documents for interactive games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWE5 | ICT40915 | Certificate IV in Digital and Interactive Games | Qualification |
| AVZ6 | ICT40815 | Certificate IV in Digital Media Technologies | Qualification |
| BEH4 | ICT40118 | Certificate IV in Information Technology | Qualification |
| AWB5 | ICT40115 | Certificate IV in Information Technology | Qualification |