Unit of competency Outline
Date retreived
23/07/2026 6:54 AM AWST
23/07/2026 6:54 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Apply simple modelling techniques
Apply simple modelling techniques
Unit of competency
National Code
ICTGAM301
ICTGAM301
State Code
AUT61
AUT61
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020103 - Programming
Original Release Date
16/09/2015
Nominal Hours
50
Description
This unit describes the skills and knowledge required to develop, and refine, 3-D models using simple modelling techniques and appropriate software.It applies to individuals who support the design, development, and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Clarify work requirements
- 1.1 Clarify the requirements for, and purpose of, 3-D digital modelling techniques and refer to the production documentation, WHS requirements and roles of project team members
- 1.2 Clarify work-flow sequences in consultation with the relevant personnel, to ensure that production schedule deadlines are met
- 1.3 Select the software that best suits the type of production and delivery platform for which simple 3-D modelling techniques are being applied
- 1.4 Gather and analyse reference materials to help with the application of modelling techniques
2. Apply simple 3-D modelling techniques
- 2.1 Apply simple 3-D modelling techniques to create 3-D models
- 2.2 Use software features to block out models in order to determine the correct proportions related to reference materials
- 2.3 Manipulate software features to apply basic lighting and shaders to the models, as required
- 2.4 Ensure that the topology of the models allows for appropriate deformation, as required
- 2.5 Progressively refine, and check, the integrity of the models until they meet design requirements
- 2.6 Submit models to the relevant personnel for comment regarding whether production requirements have been met, and make final adjustments as required
- 2.7 Render and output the models in the required format, and submit to the relevant personnel by agreed deadlines
- 2.8 Make backup copies of files and complete workplace documentation, according to enterprise procedures
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7786 | ICAGAM301A | Apply simple modelling techniques | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| ODT36 | ICTGAM304 | Develop three-dimensional (3D) models for digital games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWE5 | ICT40915 | Certificate IV in Digital and Interactive Games | Qualification |
| BFF7 | ICT30120 | Certificate III in Information Technology | Qualification |
| BEH2 | ICT30118 | Certificate III in Information, Digital Media and Technology | Qualification |
| AWB0 | ICT30115 | Certificate III in Information, Digital Media and Technology | Qualification |
| BGO93 | 22527VIC | Certificate II in Integrated Technologies (Pre-vocational) | Accredited course |
| BGR99 | 22586VIC | Certificate II in Integrated Technologies (Pre-vocational) | Accredited course |
| AC914 | ICTSS00050 | Rich Interactive Content Specialist Skill Set | Skill set |