Unit of competency Outline
Date retreived
21/07/2026 11:17 PM AWST
21/07/2026 11:17 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Animate physical attributes of models and elements
Animate physical attributes of models and elements
Unit of competency
National Code
ICAGAM518A
ICAGAM518A
State Code
D7821
D7821
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
04/11/2011
Field of Education
100399 - Visual Arts And Crafts, N.e.c.
Original Release Date
04/11/2011
Nominal Hours
30
Description
This unit describes the performance outcomes, skills and knowledge required to animate appropriate physical attributes of models and elements.
Notes
Elements and Performance Criteria
1. Collect and use reference material
- 1.1 Create storyboard sequence of required animation
- 1.2 Determine animation attribute sequence of objects as per the storyboard
- 1.3 Select 3-D modelling and animation software tools that best suit the type of production and target platform for which 3-D digital animations are being created
- 1.4 Research and gather reference material to inform the animation process
2. Prepare 3-D digital models using a variety of manipulating techniques
- 2.1 Determine the most efficient animation methodology
- 2.2 Ensure that the models topology allows appropriate deformation of objects and its parts as per storyboard animation brief
- 2.3 Apply a variety of manipulation techniques
- 2.4 Progressively refine animation attributes and check integrity of models and elements over time until storyboard requirements are met
- 2.5 Submit pre-models animation to relevant personnel for comment on whether storyboard objectives have been met and make final adjustments as required
3. Create required animations using a variety of animated tools
- 3.1 Determine the most efficient animation methodology from the required models
- 3.2 Animate object, applying animation principles and techniques to produce the required motions
- 3.3 Submit animation for approval
- 3.4 Make adjustments as required and refine animation in passes until storyboard requirements are achieved
4. Use lighting to evaluate texture, quality and performance
- 4.1 Use nominal lighting to render component for testing purposes
- 4.2 Test against plan
- 4.3 Continue manipulation process until effect achieved
5. Render 3-D digital model using appropriate render engine
- 5.1 Evaluate the final render, taking steps to satisfy any further client requirements
- 5.2 Prepare render passes if any
- 5.3 Render component
- 5.4 Present edited material to the relevant personnel as well as brief and documents, including concept art in an appropriate format for evaluation
6. Back up work
- 6.1 Make backup copies of files and complete workplace documentation according to chosen predetermined procedures
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
3-D modelling and animation software may include:
3-D Max
Blender
Cinema 4D
Houdini
Lightwave
Maya
Modo
XSI
Z Brush.
Target platform may include:
arcade
console platforms:
Microsoft Xbox 360
Nintendo DS (hand-held)
Nintendo Wii
Sony PlayStation
hand-held digital device platforms:
Apple Iie/C/C+
Apple IIGS
Blackberry
BREW
Flashlite
Google Android
J2ME
Java
Palm OS
Sidekick
Symbian
WAP
Windows Mobile
personal computer (PC)
web.
Reference material may include:
blueprints
developmental drawings
internet research
museum information
orthographic images
photographs
schematics
video footage.
Manipulation techniques may include:
cloning
deforming
exploding
melting
moving
point and face deformation
rotating
scaling.
Brief and documents may include:
concept drawings
designer’s notes
development environment description
game design document
game-play designs
help notes
information design
operating manual
storyboard
style and design principles
style and medium
target market information
technical design document
technical design review process.
Concept art may include:
illustrations
models
settings
sketches
storyboards.
3-D modelling and animation software may include:
3-D Max
Blender
Cinema 4D
Houdini
Lightwave
Maya
Modo
XSI
Z Brush.
Target platform may include:
arcade
console platforms:
Microsoft Xbox 360
Nintendo DS (hand-held)
Nintendo Wii
Sony PlayStation
hand-held digital device platforms:
Apple Iie/C/C+
Apple IIGS
Blackberry
BREW
Flashlite
Google Android
J2ME
Java
Palm OS
Sidekick
Symbian
WAP
Windows Mobile
personal computer (PC)
web.
Reference material may include:
blueprints
developmental drawings
internet research
museum information
orthographic images
photographs
schematics
video footage.
Manipulation techniques may include:
cloning
deforming
exploding
melting
moving
point and face deformation
rotating
scaling.
Brief and documents may include:
concept drawings
designer’s notes
development environment description
game design document
game-play designs
help notes
information design
operating manual
storyboard
style and design principles
style and medium
target market information
technical design document
technical design review process.
Concept art may include:
illustrations
models
settings
sketches
storyboards.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
use 3-D software toolsets to animate models with correct movement and weight
undertake reference and transfer methods to copy real physical attributes.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
verbal questioning regarding reasons for use of hardware and software to create physical attributes effects
direct observation of the learner using 3-D animation software
review of project or work activities that show research and reference sourcing to gain best physical attributes effects
review of written and verbal reports or documentation showing research and production plan
review of third-party workplace reports of skills and performance of the learner
evaluation of completed rendered image or sequence.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
use 3-D software toolsets to animate models with correct movement and weight
undertake reference and transfer methods to copy real physical attributes.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
verbal questioning regarding reasons for use of hardware and software to create physical attributes effects
direct observation of the learner using 3-D animation software
review of project or work activities that show research and reference sourcing to gain best physical attributes effects
review of written and verbal reports or documentation showing research and production plan
review of third-party workplace reports of skills and performance of the learner
evaluation of completed rendered image or sequence.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT96 | ICTGAM518 | Animate physical attributes of models and elements | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D568 | ICA50211 | Diploma of Digital and Interactive Games | Qualification |
| D567 | ICA50111 | Diploma of Information Technology | Qualification |