Pathway Outline

Date retreived
23/07/2026 12:40 AM AWST

Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.

Games Development

Games Development

Pathway
National Code
State Code
AB21
DTWD Status
Approved
Associated Qualification
Advanced Diploma of Screen and Media
National Code
CUA60615
State Code
AZO1
TGA Status
Replaced
DTWD Status
Replaced
National Endorsed, State Implementation and Classification
Original TGA Release Date
15/01/2016
Field of Education
1007 - Communication And Media Studies
Approved Date
21/07/2016
Stream of Study
Paraprofessional - Higher Technical (3500)
Duration
2 Semesters
Current Release Version
1.00
Current Release Date
15/01/2016
Nominal Hours
785
Description
This qualification reflects the role of individuals who analyse, design and execute judgements using wide-ranging technical, creative, conceptual or managerial competencies in the digital games industries. Their knowledge base may be specialised or broad. These individuals are often accountable for group outcomes.
Packaging Rules
Total number of units = sixteen (16)
1. Core Units
Learners to complete all three (3) units listed below
State Code National Code Title Hours Type
AWH17 CUAPPR603 Engage in the business of creative practice 65 Unit of competency
AWH20 CUAPPR505 Establish and maintain safe creative practice 25 Unit of competency
AWH15 CUAPPR605 Evolve ideas for professional creative work 45 Unit of competency
2. Elective Units
Learners to complete thirteen (13) elective units. Please refer to the packaging rules for the full details of available options.
**Below is an example**
State Code National Code Title Hours Type
AWJ29 CUADIG501 Coordinate the testing of interactive media products 40 Unit of competency
AWK00 CUAANM501 Create 3D digital character animation 50 Unit of competency
AUU16 ICTGAM526 Create complex 3-D characters for games 60 Unit of competency
AWJ28 CUADIG502 Design digital applications 50 Unit of competency
AWJ24 CUADIG507 Design digital simulations 50 Unit of competency
AUH71 BSBMKG609 Develop a marketing plan 50 Unit of competency
AWH22 CUAPPR502 Develop own sustainable professional practice 30 Unit of competency
AWG47 CUAWRT502 Develop storylines and treatments 50 Unit of competency
AWJ13 CUADRT601 Establish the creative vision for screen productions 50 Unit of competency
AWG67 CUASOU505 Implement sound designs 51 Unit of competency
AUU03 ICTGAM519 Manage technical art and rigging in 3-D animation 50 Unit of competency
AUI70 BSBCRT501 Originate and develop concepts 30 Unit of competency
AWG45 CUAWRT601 Write scripts 50 Unit of competency
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Note
No information
Entry Requirements
Nil
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