Unit of competency Outline

Date retreived
24/07/2026 2:05 AM AWST

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Complete compositing to create elements for the 3-D and digital effects environment

Complete compositing to create elements for the 3-D and digital effects environment

Unit of competency
National Code
ICTGAM531
State Code
AUU01
TGA Status
Replaced
DTWD Status
Transition (Replaced)
Current Release Number
1.00
Current Release Date
25/03/2015
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
40
Description
This unit describes the skills and knowledge required to determine design requirements, plan, create and store composite photographic and 3-D digital effects elements.It applies to individuals with high-level information technology skills who may work as compositors, matte painters, concept artists, modellers, animators, game designers, directors and other personnel working in the film, television and game development industries.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Confirm the compositing requirements
  • 1.1 Undertake consultations with the client to develop the compositing brief
  • 1.2 Plan and schedule the compositing work
  • 1.3 Identify the appropriate software tools, equipment and media for compositing work
  • 1.4 Consult with the relevant personnel in regard to the technical aspects of the proposed compositing
  • 1.5 Confirm the compositing requirements with the client prior to work commencement
2. Prepare the elements for compositing
  • 2.1 Select the resolution and aspect ratio for final composited output
  • 2.2 Create the digitised elements through non-digital means
  • 2.3 Identify and obtain the source plates or layers, images and other elements for compositing
  • 2.4 Modify or repair elements that are problematic, or inconsistent, with the desired outcomes
  • 2.5 Undertake the colour correction of plates and elements
  • 2.6 Create additional elements, where required
  • 2.7 Generate mattes
3. Composite images to achieve an integrated result
  • 3.1 Track and stabilise the images to be composited
  • 3.2 Match cameras, lighting and shadows, and add motion blur, as required, to finalise the composite
  • 3.3 Integrate the plates, layers or elements in the correct sequence, using compositing software
  • 3.4 Incorporate the grain, where required
  • 3.5 Present the test composites to the client for approval
4. Render the composited images and save files
  • 4.1 Optimise the composited images for rendering
  • 4.2 Undertake the rendering process using efficient levels of resources
  • 4.3 Store or archive rendered files in the specified output format
  • 4.4 Review the completed render, to ensure quality and compliance with system requirements and the client brief
5. Present the composite to the client for final approval
  • 5.1 Present the final composited images for client approval
  • 5.2 Make adjustments to composited images, where required, to meet client requirements
No information
No information
Replaces
State Code National Code Title Type
D7834 ICAGAM531A Complete compositing to create elements for the 3-D and digital effects environment Unit of competency
Replaced By
State Code National Code Title Type
OBU41 ICTGAM557 Complete compositing to create elements for 3-D and digital effects environments Unit of competency
State Code National Code Title Type
AVZ4 ICT50215 Diploma of Digital and Interactive Games Qualification