Qualification Outline
22/07/2026 10:24 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Diploma of Digital and Interactive Games
Diploma of Digital and Interactive Games
ICT50215
AVZ4
Replaced
Replaced
National Endorsed, State Implementation and Classification
Releases
| Release Version | Release Date | TGA Status | DTWD Status |
|---|---|---|---|
| 3.00 | 30/01/2019 | Current | Transition (Replaced) |
| 2.00 | 14/01/2016 | Replaced | Approved |
| 1.00 | 25/03/2015 | Replaced | Approved |
Description
This qualification provides the skills and knowledge for an individual to be competent in a variety of skill areas within the digital and interactive games industry. It provides an opportunity to develop the design, graphic/digital media and programming skills required in the development of digital games briefs, either as a small independent specialist or as part of a larger team. The qualification also provides opportunities to work in new and emerging games genres, such as online game development, mobile device gaming, interactive internet and TV game development.
Licensing/Regulatory Information
No licensing, legislative or certification requirements apply to this qualification at the time of publication.
Schedule
Packaging Rules
Total number of units = sixteen (16)- five (5) core units plus
- eleven (11) elective units
The elective units consist of:
- five (5) from one of the following specialist groups
- Group A Programming
- Group B Art
- Group C Digital media.
Of the remaining elective units:
- up to six (6) may be from the specialist elective groups below or from Group D general elective units below
- up to three (3) may be from elsewhere in ICT Information and Communications Technology Training Package or any other Training Package or accredited course at Diploma or Advanced Diploma level.
The elective units chosen must be relevant to the work outcome and meet local industry needs.
1. Core Units
Five (5) core units to be completed.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AUU02 | ICTGAM523 | Collaborate in the design of 3-D game levels and environments | 40 | Unit of competency |
| AUI30 | BSBWHS403 | Contribute to implementing and maintaining WHS consultation and participation processes | 40 | Unit of competency |
| AUP46 | ICTGAM503 | Create a complex 3-D interactive computer game | 60 | Unit of competency |
| AUT82 | ICTGAM501 | Create design concepts for digital games and 3-D media | 30 | Unit of competency |
| AUU51 | ICTICT419 | Work effectively in the digital media industry | 30 | Unit of competency |
2. Group A - Programming Specialist Electives
Five (5) units must be completed when selecting Group A specialisation.
Please refer to the packaging rules for the full details of available options.
3. Group B - Art Specialist Electives
Five (5) units must be completed when selecting Group B specialisation.
Please refer to the packaging rules for the full details of available options.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AUT91 | ICTGAM516 | Animate a 3-D character for digital games | 40 | Unit of competency |
| AUT96 | ICTGAM518 | Animate physical attributes of models and elements | 30 | Unit of competency |
| AUT94 | ICTGAM520 | Create and combine 3-D digital games and components | 30 | Unit of competency |
| AUT86 | ICTGAM512 | Create and implement designs for a 3-D games environment | 50 | Unit of competency |
| AUU16 | ICTGAM526 | Create complex 3-D characters for games | 60 | Unit of competency |
| AUT90 | ICTGAM515 | Design and create advanced particles, fluids and bodies for 3-D digital effects | 50 | Unit of competency |
| AUT95 | ICTGAM514 | Design and create models for a 3-D and digital effects environment | 50 | Unit of competency |
| AUU03 | ICTGAM519 | Manage technical art and rigging in 3-D animation | 50 | Unit of competency |
| AUT89 | ICTGAM517 | Produce a digital animation sequence | 60 | Unit of competency |
4. Group C - Digitan Media Specialist Electives
Five (5) units must be completed when selecting Group C specialisation.
Please refer to the packaging rules for the full details of available options.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AUU20 | ICTGAM525 | Apply digital texturing for the 3-D environment in digital games | 30 | Unit of competency |
| AUT92 | ICTGAM522 | Complete digital editing for the 3-D and digital effects environment | 20 | Unit of competency |
| AUU14 | ICTGAM521 | Create interactive 3-D environments for digital games | 40 | Unit of competency |
| AWJ28 | CUADIG502 | Design digital applications | 50 | Unit of competency |
| AWJ24 | CUADIG507 | Design digital simulations | 50 | Unit of competency |
| AWJ27 | CUADIG503 | Design e-learning resources | 40 | Unit of competency |
| AWF35 | CUASOU407 | Edit sound | 65 | Unit of competency |
| AUT99 | ICTGAM524 | Integrate multiple data sources into interactive 3-D environments | 30 | Unit of competency |
5. Group D General Electives
Up to six (6) units can be selected from Group D.
Please refer to the packaging rules for the full details of available options.
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D568 | ICA50211 | Diploma of Digital and Interactive Games | Qualification |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| BFG0 | ICT50120 | Diploma of Information Technology | Qualification |
No information
Entry Requirements
Nil