Unit of competency Outline

Date retreived
24/07/2026 3:43 AM AWST

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Design and apply simple textures to digital art

Design and apply simple textures to digital art

Unit of competency
National Code
ICTGAM302
State Code
AUT62
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
1.00
Current Release Date
25/03/2015
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
50
Description
This unit describes the skills and knowledge required to assess, and select, textures and shaders to develop new textures and to apply them to digital art, including 3-D models.It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Clarify the design requirements, and plan the approach
  • 1.1 Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client
  • 1.2 Identify the design and technical constraints
  • 1.3 Identify the software, media and file formats for digital imagery, texture production and manipulation
  • 1.4 Identify the sequence of digital texturing activities in the production pipeline
  • 1.5 Identify production workflow requirements, and develop the production pipeline to meet client requirements
2. Assess the existing textures and shaders for suitability
  • 2.1 Establish the underlying surface characteristics of the 3-D model to be textured and shaded
  • 2.2 Identify basic shaders and textures with surface characteristics
  • 2.3 Identify suitable textures from the available texture libraries
  • 2.4 Select shaders and textures for the assignment to model
  • 2.5 Confirm that the selections are consistent with the brief and with client requirements
3. Determine shader attributes and assign to a 3-D model
  • 3.1 Identify and select the attributes required to achieve the desired effects on 3-D models
  • 3.2 Determine and confirm the requirements related to lighting and rendering
  • 3.3 Use the appropriate methods and techniques to achieve the desired shading outcome
4. Acquire new textures
  • 4.1 Identify the desired resolution for texture, prior to acquisition
  • 4.2 Acquire textures from an online library
  • 4.3 Capture real-world textures using digital means
  • 4.4 Generate the texture, using art media, or digital paint software, and then save
  • 4.5 Ensure that the resolution of the acquired texture meets resolution requirements
5. Generate procedural textures and create a texture map
  • 5.1 Assess the nature of the surface topology
  • 5.2 Identify the suitable types of 3-D projection
  • 5.3 Apply geometry where necessary
  • 5.4 Use algorithms to simulate natural patterns, where required
  • 5.5 Determine the texture-mapping method
  • 5.6 Determine the projection-mapping method
  • 5.7 Adjust the parameters to achieve desired effects
6. Apply the texture to model
  • 6.1 Apply the texture to the model
  • 6.2 Layer and enhance the textures to achieve the desired effects
  • 6.3 Apply lighting to test the reaction of the textures
  • 6.4 Apply the textures to lights, in order to achieve specified effects
  • 6.5 Adjust the textures to achieve the final effects
  • 6.6 Complete test renders, and confirm the outcome with the client
7. Finalise the design
  • 7.1 Present test renders to the client for approval
  • 7.2 Make technical or design adjustments consistent with the feedback and with budgetary constraints
  • 7.3 Finalise shading and texturing
  • 7.4 Save and archive files in agreed formats and repository
No information
No information
Replaces
State Code National Code Title Type
D7787 ICAGAM302A Design and apply simple textures to digital art Unit of competency
Replaced By
State Code National Code Title Type
ODT35 ICTGAM305 Apply simple textures and shading to three-dimensional (3D) models for digital games Unit of competency