Unit of competency Outline

Date retreived
22/07/2026 5:52 AM AWST

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Design and apply simple textures to digital art

Design and apply simple textures to digital art

Unit of competency
National Code
ICAGAM302A
State Code
D7787
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
1.00
Current Release Date
18/07/2011
State Implementation and Classification
Approved Date
25/10/2011
Field of Education
020115 - Computer Graphics
Original Release Date
25/10/2011
Nominal Hours
50
Description
This unit describes the performance outcomes, skills and knowledge required to design and apply simple textures to digital art, including 3-D models.
Notes
Elements and Performance Criteria
1. Clarify design requirements and plan approach
  • 1.1 Interpret the brief to clarify design, texture generation and delivery requirements in consultation with client
  • 1.2 Identify design and technical constraints
  • 1.3 Identify software, media and file formats for digital imagery and texture production and manipulation
  • 1.4 Identify sequence of digital texturing activities in production pipeline
  • 1.5 Identify production workflow requirements and develop production pipeline to meet client requirements
2. Assess existing textures and shaders for suitability
  • 2.1 Establish underlying surface characteristics of 3-D model to be textured and shaded
  • 2.2 Identify basic shaders and textures with surface characteristics
  • 2.3 Identify suitable textures from available texture libraries
  • 2.4 Select shaders and textures for assignment to model
  • 2.5 Confirm selections are consistent with brief and client requirements
3. Determine shader attributes and assign to 3-D model
  • 3.1 Identify and select attributes required to achieve desired effects on 3-D models
  • 3.2 Determine and confirm requirements related to lighting and rendering
  • 3.3 Use appropriate methods and techniques to achieve a desired shading outcome
4. Acquire new textures
  • 4.1 Identify desired resolution for texture prior to acquisition
  • 4.2 Acquire textures from an online library
  • 4.3 Capture real-world textures using digital means
  • 4.4 Generate texture using art media or digital paint software and save
  • 4.5 Ensure resolution of acquired texture meets resolution requirements
5. Generate procedural textures and create texture map
  • 5.1 Assess nature of surface topology
  • 5.2 Identify suitable types of 3-D projection
  • 5.3 Apply geometry where necessary
  • 5.4 Use algorithms to simulate natural patterns where required
  • 5.5 Determine texture-mapping method
  • 5.6 Determine projection-mapping method
  • 5.7 Adjust parameters to achieve desired effects
6. Apply texture to model
  • 6.1 Apply texture to model
  • 6.2 Layer and enhance textures to achieve desired effects
  • 6.3 Apply lighting to test reaction of textures
  • 6.4 Apply textures to lights to achieve specified effects
  • 6.5 Adjust textures to achieve final effects
  • 6.6 Complete test renders and confirm outcome with client
7. Finalise design
  • 7.1 Present test renders to client for approval
  • 7.2 Make technical or design adjustments consistent with feedback and budgetary constraints
  • 7.3 Finalise shading and texturing
  • 7.4 Save and archive files in agreed formats and repository
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

The brief may include:
illustrations
storyboards
technical specifications
verbal or written instructions.
Client may include:
3-D artists
animators
art directors
designers
external clients
modellers
technical directors.
Design and technical constraints may include:
budget
design specifications
file formats for output and end use
technical requirements.
Software may include:
3-D Studio Max
Animator Pro
AutoCAD
AutoCAD Revit 9
Blender
Bodypaint
Cinema 4D
Combustion
CorelDraw
Deep paint
Electric Image
Form Z
Houdini
Illustrator
Lightwave
Maya
Photoshop
Pixie
POV-Ray
Renderman
Rhino
Shake
Soft Image or XSI
Z Brush.
Shaders may include:
Blinn
cell shaders
Lambert
Phong
realistic shaders
toon shaders.
Textures may include:
brick
cloth
glass
latex
leather
metal
skin
sky
stone
textiles
wood.
Attributes may include:
ambient colour
colour
diffusion
incandescence
reflectivity
refraction
specularity
translucence
transparency.
Resolution may include:
1024 x 1024 pixels
128 x 128 pixels
720 x 720 pixels.
Capture real-world textures may include:
digital photography
film photography
scanning.
Art media may include:
acrylic paint
airbrush
charcoal
crayon
gouache
ink
ink wash
oil paint
pen
pencil
tusche
watercolour.
Texture-mapping method may include:
bump maps
colour mapping
displacement maps
reflection maps
specular mapping
transparency maps.
Projection-mapping method may include:
cubic
cylindrical
planar
spherical
tiling.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
adhere to texturing and shading brief requirements
design and comprehend texturing tasks
use and optimise software components for best performance
adhere to system requirements related to file sizes and formats
store completed file components in an organised manner for further use.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware and software
input device, such as stylist tablet, keyboard and mouse
output device, such as monitor, TV, printer and speakers
models and scenes to be shaded and textured
style shots
rendering briefs or specifications and schedules
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
discussion or written report of the nominated techniques applied to shading and texturing
discussion with learner and observation of the integration of texturing activities into the overall production pipeline
verbal questioning regarding reasons for use of particular hardware and software options
direct observation of the candidate applying shaders and textures
project or work activities that show research and reference sourcing to gain best texturing effect
written and verbal reports or documentation showing research and production plan
review of portfolios of evidence
review of completed textured, shaded and rendered models.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Replaced By
State Code National Code Title Type
AUT62 ICTGAM302 Design and apply simple textures to digital art Unit of competency