Unit of competency Outline
Date retreived
23/07/2026 1:16 AM AWST
23/07/2026 1:16 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Animate a 3-D character for digital games
Animate a 3-D character for digital games
Unit of competency
National Code
ICTGAM516
ICTGAM516
State Code
AUT91
AUT91
TGA Status
Replaced
Replaced
DTWD Status
Transition (Replaced)
Transition (Replaced)
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
100399 - Visual Arts And Crafts, N.e.c.
Original Release Date
16/09/2015
Nominal Hours
40
Description
This unit describes the skills and knowledge required to apply animation principles to develop an animated character, and export the character model into a game.It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Determine a 3-D character model for animation requirements
- 1.1 Study the production documentation animation requirements for 3-D character
- 1.2 Determine the target environments for a 3-D digital character animation
- 1.3 Establish the required level of detail for a 3-D character model animation
- 1.4 Determine work-flow sequences, to ensure that production schedule deadlines are met
- 1.5 Select the software tools that best suit the production pipeline and the target game engine, and platform, for the final export of a 3-D digital character modelling, and animations
2. Create the required animations, using a variety of animated tools
- 2.1 Determine the most efficient animation methodology
- 2.2 Animate first pass, applying animation principles and experimenting with techniques to produce the required movements
- 2.3 Submit first pass for approval to the relevant personnel
- 2.4 Make adjustments, as required, and refine animation in passes until storyboard requirements are achieved
- 2.5 Animate facial features with lip-syncing to match the audio and design requirements of the approved storyboard
- 2.6 Create primary animations, as required
3. Finalise the animations
- 3.1 Submit character animations for the final check to relevant personnel
- 3.2 Finalise projects according to the production procedure
4. Export the animations
- 4.1 Export the animation and 3-D character model to the required game engine
- 4.2 Test the character animations in the game engine
- 4.3 Submit the final character animations to the relevant personnel
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7819 | ICAGAM516A | Animate a 3-D character for digital games | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU56 | ICTGAM542 | Animate 3-D characters for digital games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AVZ4 | ICT50215 | Diploma of Digital and Interactive Games | Qualification |
| AWF1 | ICT50115 | Diploma of Information Technology | Qualification |
| BEH1 | ICT50118 | Diploma of Information Technology | Qualification |