Unit of competency Outline
Date retreived
23/07/2026 3:16 PM AWST
23/07/2026 3:16 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Design interaction
Design interaction
Unit of competency
National Code
CUFDIG506A
CUFDIG506A
State Code
D1120
D1120
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
11/10/2011
Field of Education
020119 - Artificial Intelligence
Original Release Date
11/10/2011
Nominal Hours
40
Description
This unit describes the performance outcomes, skills and knowledge required to design the interaction for interactive media products.No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.
Notes
Elements and Performance Criteria
Identify project requirements
- 1. Discuss concepts with relevant personnel to ensure that design briefs are fully understood
- 2. Discuss with relevant personnel the purpose of the interactive media product
- 3. Identify technical parameters of appropriate interactive media products, including format and delivery platform
- 4. Identify target audience and user characteristics
Generate ideas for interaction
- 5. Research the delivery platform and analyse its potential for human-computer interaction
- 6. Generate a range of ideas to broaden and deepen the range of user experiences
- 7. Continuously evaluate new ideas and incorporate them as appropriate
- 8. Consult relevant personnel to ensure that all possible options are considered
- 9. Select a systematic approach that will meet creative, production and technical requirements specified in briefs
Draft interaction design specifications
- 10. Draft interaction design specifications for all interactive sequences
- 11. Select sequences as prototypes and demonstrate prototype interactions using a wire frame
- 12. Conduct usability test using appropriate testing techniques
- 13. Use prototype to identify logical inconsistencies in design and to measure levels of user engagement
- 14. Document all feedback and incorporate into design specifications
Finalise interaction designs
- 15. Re-evaluate interactions on the basis of prototype feedback
- 16. Discuss and confirm additional requirements or modifications to the interaction design with relevant personnel
- 17. Write final interaction design specifications to reflect all additional requirements or modifications
RANGE STATEMENT
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Relevant personnel may include:
art director
client
designer
director
graphic artist
head of department
producer
programmer
publisher
script writer
software engineer
technical and creative staff.
Purpose may include:
communication
data
e-learning resource
game
information
knowledge
virtual world or simulation
web environment.
Delivery platforms may include:
CD/DVD
digital television set
games console
internet
mobile phone
personal digital assistant (PDA)
other wireless/mobile devices.
Audience and user characteristics may include:
computer literacy
demographics, such as:
age
gender
education
occupation
cultural background
location
hobbies
interests
internet literacy
language, literacy and numeracy
personas
specific needs - physical or psychological.
Human-computer interaction may include:
adaptation
communication
control
creativity
feedback
productivity.
User experiences may include:
composing
conversing
creating
making
participating
performing
playing
reading
thinking
viewing
writing.
Interaction design specifications may include:
diagrams
flow charts
interactive sequences
maps
navigation charts
plans
storyboards
technical specifications
wire frames.
Wire frames may include:
digital software, such as:
PowerPoint
Dreamweaver
paper-based.
Testing techniques may include:
card sorting
focus group
heuristic analysis
inspection
user trial.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Relevant personnel may include:
art director
client
designer
director
graphic artist
head of department
producer
programmer
publisher
script writer
software engineer
technical and creative staff.
Purpose may include:
communication
data
e-learning resource
game
information
knowledge
virtual world or simulation
web environment.
Delivery platforms may include:
CD/DVD
digital television set
games console
internet
mobile phone
personal digital assistant (PDA)
other wireless/mobile devices.
Audience and user characteristics may include:
computer literacy
demographics, such as:
age
gender
education
occupation
cultural background
location
hobbies
interests
internet literacy
language, literacy and numeracy
personas
specific needs - physical or psychological.
Human-computer interaction may include:
adaptation
communication
control
creativity
feedback
productivity.
User experiences may include:
composing
conversing
creating
making
participating
performing
playing
reading
thinking
viewing
writing.
Interaction design specifications may include:
diagrams
flow charts
interactive sequences
maps
navigation charts
plans
storyboards
technical specifications
wire frames.
Wire frames may include:
digital software, such as:
PowerPoint
Dreamweaver
paper-based.
Testing techniques may include:
card sorting
focus group
heuristic analysis
inspection
user trial.
EVIDENCE GUIDE
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
clearly documented and user-tested interaction design specifications for an interactive media product
ability to work effectively as a member of a design team
well-developed understanding of the principles of interactivity from a user perspective.
Context of and specific resources for assessment
Assessment must ensure:
practical demonstration of skills through the design of interactivity for at least two interactive media products
access to proposals or briefs on which designs can be based
that interactivity designs can be tested
access to appropriate learning and assessment support when required
use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance
evaluation of interactivity designs designed and documented by the candidate and of their effectiveness in meeting requirements
observation of a candidate presenting his/her interactivity design to team members and explaining how it meets requirements
written or oral questioning to test knowledge as listed in the required skills and knowledge section of this unit
case studies to assess ability to develop interactivity designs for a range of interactive media products.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
CUFDIG501A Coordinate the testing of interactive media products
CUFPPM404A Create storyboards.
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
clearly documented and user-tested interaction design specifications for an interactive media product
ability to work effectively as a member of a design team
well-developed understanding of the principles of interactivity from a user perspective.
Context of and specific resources for assessment
Assessment must ensure:
practical demonstration of skills through the design of interactivity for at least two interactive media products
access to proposals or briefs on which designs can be based
that interactivity designs can be tested
access to appropriate learning and assessment support when required
use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance
evaluation of interactivity designs designed and documented by the candidate and of their effectiveness in meeting requirements
observation of a candidate presenting his/her interactivity design to team members and explaining how it meets requirements
written or oral questioning to test knowledge as listed in the required skills and knowledge section of this unit
case studies to assess ability to develop interactivity designs for a range of interactive media products.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
CUFDIG501A Coordinate the testing of interactive media products
CUFPPM404A Create storyboards.
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWJ23 | CUADIG506 | Design interaction | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| D667 | CUV50311 | Diploma of Graphic Design | Qualification |
| D652 | CUV60411 | Advanced Diploma of Graphic Design | Qualification |
| D202 | CUF50207 | Diploma of Interactive Digital Media | Qualification |
| 7538 | 52046 | Diploma of Interactive Games Development | Accredited course |
| 7547 | 52213 | Diploma of Interactive Games Development | Accredited course |
| D207 | CUF60107 | Advanced Diploma of Screen and Media | Qualification |