Unit of competency Outline
Date retreived
23/07/2026 4:34 PM AWST
23/07/2026 4:34 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Apply digital texturing for the 3-D environment in digital games
Apply digital texturing for the 3-D environment in digital games
Unit of competency
National Code
ICTGAM525
ICTGAM525
State Code
AUU20
AUU20
TGA Status
Replaced
Replaced
DTWD Status
Transition (Replaced)
Transition (Replaced)
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
30
Description
This unit describes the skills and knowledge required to research, select techniques, and apply industry standard graphic software tools, to digital texturing for the 3-D environment in digital games.It applies to individuals with high-level technical, interpretive and communication skills and may be applicable to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Research common industry practices for texturing a 3-D environment
- 1.1 Research, identify and describe the methods of texture creation and texture mapping
- 1.2 Choose a suitable graphics software to create textures
- 1.3 Document the design considerations for texturing a 3-D environment
2. Create a basic 3-D environment
- 2.1 Use 3-D modelling and animation software
- 2.2 Create simple 3-D objects
- 2.3 Place the objects in a 3-D environment
- 2.4 Apply inbuilt lighting effects to the 3-D environment
3. Create multiple textures to apply to the 3-D environment
- 3.1 Use graphics software
- 3.2 Apply industry-standard methods to create the textures
- 3.3 Create textures to establish the look, and the feel, of the 3-D environment
4. Apply multiple texture effects to a 3-D environment
- 4.1 Load the textures into the 3-D animation and modelling software
- 4.2 Apply the textures to colour the 3-D objects and environment
- 4.3 Use texture-mapping techniques to create multiple texture effects for a single 3-D object
- 4.4 Employ 3-D animation and modelling software to render an image of the 3-D environment
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7828 | ICAGAM525A | Apply digital texturing for the 3-D environment in digital games | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU47 | ICTGAM551 | Apply digital texturing for the 3-D environment in digital games | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AVZ4 | ICT50215 | Diploma of Digital and Interactive Games | Qualification |
| AWF1 | ICT50115 | Diploma of Information Technology | Qualification |
| BEH1 | ICT50118 | Diploma of Information Technology | Qualification |
| AZL8 | CUA51015 | Diploma of Screen and Media | Qualification |