Unit of competency Outline
Date retreived
22/07/2026 5:53 AM AWST
22/07/2026 5:53 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create 3D digital animation
Create 3D digital animation
Unit of competency
National Code
CUFIMA04A
CUFIMA04A
State Code
C4185
C4185
TGA Status
Replaced
Replaced
DTWD Status
Archived
Archived
State Implementation and Classification
Approved Date
19/04/2002
Field of Education
020115 - Computer Graphics
Original Release Date
19/04/2002
Nominal Hours
75
Description
Notes
Elements and Performance Criteria
No information
Relevant details for 3D animations may be found in:
storyboard
layout drawings
director's instructions
camera sheet
soundtrack breakdown
Production specifications may include:
timeline
deadline
budget
resources:
hardware
software
personnel
purpose
audience
storyboard
script
computer generated
manually written
budgets
scripts
production schedules
operational/project plan
manufacture schedules
manufacturer's specifications/instructions
contracts
edit decision lists (EDLs)
fault reports
list of sequences with relevant shot numbers
assembly order
marked up scripts
marked up transcripts
Technical specification may include:
file format
file size
operating system
hardware specifications including memory size, RAM
delivery platform
media form
Multimedia productions may include or be included in:
aspects or sections of film/video production:
feature
documentary
short file and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
educational product
game
promotion product
information product
training product
e-commerce
a range of others
Relevant personnel may include:
3D graphic production personnel
3D animation production personnel
project manager
navigation designers
video producer
editing personnel
sound/music personnel
director
producer
director of photography
other technical staff
other specialist staff
designers
Industry standard software may include:
a wide range of programs, some current examples of which may be:
Director
Flash
Soft Image
NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected.
Delivery platforms may include:
world wide web
CD-ROM
DVD
Beta-cam
video
film
storyboard
layout drawings
director's instructions
camera sheet
soundtrack breakdown
Production specifications may include:
timeline
deadline
budget
resources:
hardware
software
personnel
purpose
audience
storyboard
script
computer generated
manually written
budgets
scripts
production schedules
operational/project plan
manufacture schedules
manufacturer's specifications/instructions
contracts
edit decision lists (EDLs)
fault reports
list of sequences with relevant shot numbers
assembly order
marked up scripts
marked up transcripts
Technical specification may include:
file format
file size
operating system
hardware specifications including memory size, RAM
delivery platform
media form
Multimedia productions may include or be included in:
aspects or sections of film/video production:
feature
documentary
short file and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
educational product
game
promotion product
information product
training product
e-commerce
a range of others
Relevant personnel may include:
3D graphic production personnel
3D animation production personnel
project manager
navigation designers
video producer
editing personnel
sound/music personnel
director
producer
director of photography
other technical staff
other specialist staff
designers
Industry standard software may include:
a wide range of programs, some current examples of which may be:
Director
Flash
Soft Image
NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected.
Delivery platforms may include:
world wide web
CD-ROM
DVD
Beta-cam
video
film
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
3D animation and graphic design conventions, techniques/methods and equipment
appropriate software design to create 3D animation and graphic design
application of different animation and graphic design methods
principles and techniques of animation production
computers and computer operating systems
the limiting factors of computer hardware
the strategies to test media sequences and products
screen principles
basic editing principles, eg composition, framing, pacing, timing
collecting and interpreting creative information, scripts and images, specifications and instructions
visualisation of creative concepts
understanding the capabilities of other collaborative personnel
understanding the creative elements of a production
design and drawing skills
maintaining design integrity
effective communication skills
information sources and management
copyright laws, regulations and clearance procedures
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFIMA01A Produce and manipulate digital images
CUFMEM14A Create, manipulate digital images
CUFMEM07A Apply principles of visual design/
communication to the development of a multimedia product
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
production of multimedia sequences incorporating 3D animation according to job specifications and the listed performance criteria
finding and using information relevant to the task from a variety of information sources
the development of creative 3D images which meet practical requirements including type of production and resource constraints, in particular budgetary constraints
effective verbal and written communication with a range of individuals/organisations
knowledge and application of a range of 3D animation and graphic production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently used by the multimedia industry.
Communicating ideas and information
(2)
Collecting analysing and organising information
(2)
Planning and organising activities
(2)
Working with others and in teams
(3)
Using mathematical ideas and techniques
(0)
Solving problems
(2)
Using technology
(3)
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
3D animation and graphic design conventions, techniques/methods and equipment
appropriate software design to create 3D animation and graphic design
application of different animation and graphic design methods
principles and techniques of animation production
computers and computer operating systems
the limiting factors of computer hardware
the strategies to test media sequences and products
screen principles
basic editing principles, eg composition, framing, pacing, timing
collecting and interpreting creative information, scripts and images, specifications and instructions
visualisation of creative concepts
understanding the capabilities of other collaborative personnel
understanding the creative elements of a production
design and drawing skills
maintaining design integrity
effective communication skills
information sources and management
copyright laws, regulations and clearance procedures
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFIMA01A Produce and manipulate digital images
CUFMEM14A Create, manipulate digital images
CUFMEM07A Apply principles of visual design/
communication to the development of a multimedia product
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
production of multimedia sequences incorporating 3D animation according to job specifications and the listed performance criteria
finding and using information relevant to the task from a variety of information sources
the development of creative 3D images which meet practical requirements including type of production and resource constraints, in particular budgetary constraints
effective verbal and written communication with a range of individuals/organisations
knowledge and application of a range of 3D animation and graphic production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently used by the multimedia industry.
Communicating ideas and information
(2)
Collecting analysing and organising information
(2)
Planning and organising activities
(2)
Working with others and in teams
(3)
Using mathematical ideas and techniques
(0)
Solving problems
(2)
Using technology
(3)
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| D1065 | CUFANM302A | Create 3D digital animations | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| C875 | ICA50905 | Diploma of Information Technology (Multimedia) | Qualification |
| 7537 | 51916 | Certificate IV in Interactive Games Development | Accredited course |
| C397 | CUF50701 | Diploma of Multimedia | Qualification |
| C395 | CUF30601 | Certificate III in Multimedia | Qualification |
| C396 | CUF40801 | Certificate IV in Multimedia | Qualification |
| C852 | ICP50205 | Diploma of Printing and Graphic Arts (Multimedia) | Qualification |
| C402 | CUF30101 | Certificate III in Screen | Qualification |
| C407 | CUF40401 | Certificate IV in Screen | Qualification |