Unit of competency Outline
Date retreived
22/07/2026 1:37 AM AWST
22/07/2026 1:37 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create 3D digital animations
Create 3D digital animations
Unit of competency
National Code
CUFANM302A
CUFANM302A
State Code
D1065
D1065
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
10/09/2014
Field of Education
020115 - Computer Graphics
Original Release Date
10/09/2014
Nominal Hours
75
Description
This unit describes the performance outcomes, skills and knowledge required to animate simple 3D models and create 3D animations. No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.
Notes
Elements and Performance Criteria
Clarify animation requirements
- 1. With reference to production documentation, clarify 3D animation requirements and design specifications in consultation with relevant personnel
- 2. Examine the models to be animated to determine the most appropriate animation techniques
- 3. Identify the file format and delivery platform for animated sequences
- 4. Identify factors that may influence animation design approach
- 5. In consultation with relevant personnel, clarify work flow sequences to ensure that production schedule deadlines are met
Plan approach
- 6. Research animations, artworks and other creative sources that may inspire visual design ideas
- 7. Generate a range of animation ideas that are technically feasible, respond to briefs and provide creative solutions to all design issues
- 8. Present animation ideas to relevant personnel using appropriate design techniques.
- 9. Adjust approach to incorporate feedback and agree on final design concepts
- 10. Discuss and select 3D animation software with relevant personnel to ensure that animated sequences meet specified outcomes
- 11. Analyse audio assets supplied for animations as required
Produce animated sequences for review
- 12. Create 3D animations using animation techniques to suit design requirements
- 13. Apply basic animation principles, screen principles, visual design principles and communication principles
- 14. Apply real world camera techniques to virtual cameras used in 3D animation
- 15. Render completed animated sequences
- 16. Save and store animated sequences using appropriate output file formats, standard naming conventions and version control protocols
- 17. Present 3D animated sequences to relevant personnel for evaluation by agreed deadlines
Finalise animated sequences
- 18. Review animated sequences to assess creative solutions to design briefs, appropriateness to users/audience and technical feasibility
- 19. Discuss and confirm with relevant personnel additional requirements or modifications and complete changes as required
RANGE STATEMENT
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Production documentation may include
animatics
brief
storyboard
technical specifications.
3D animations may include:
3D elements
3D panoramas
basic games
buttons
characters
illustrations
logos
models
morphs/blend shapes
puzzles
simulated sequences
text
titles and credits.
Design specifications may include:
characters and objects
key frames
objects
references
samples
script
storyboard
technical specifications, including:
output file format
version control protocols
output file size
operating system
hardware specifications, including memory size, RAM
delivery platform
media form.
Relevant personnel may include:
3D modeller
3D producer
animation director
audio asset creator
director
graphic artist/designer
instructional designer
lead animator
matte painter
system support personnel
other technical and specialist personnel.
Animation techniques may include:
acceleration/deceleration
audio integration
dynamic simulation
hierarchies
hinges and pivot points
hybrid method
key frames
layered animation
looping backgrounds
morphing/object exaggeration
motion capture
motion paths
pose to pose animation
registration points
rotation
scripted animation
speed/motion blur
straight-ahead animation.
File formats may include:
AAS
ACT
ANI
ANM
ANS
AVI
AWA
AWM
CEL
CFT
CMV
DIR/DCR
FLA/SWF
FLC
FLI
FLX
GIF
HTML
IFF
JPEG
LWOB
M3D
MMM
MOV
MPEG
MWF
PNG
QTVR
SEC
TIFF
VAN
VUE.
Delivery platforms may include:
CD
DVD
film
games console
internet
kiosk
mobile phone or device
PDA (personal digital assistant)
video.
Factors may include:
budget
purpose of animation
resources
target audience
timelines.
Design techniques may include:
digitally generated illustrations of objects and/or characters
freehand sketches
fully rendered hand-drawn illustrations
story trees
storyboards.
Animation software may include:
3D Studio Max
Cinema 4D
Houdini
Lightwave
Maya
Motionbuilder
Soft Image - XSI.
Audio assets may include:
music
narration
sound effects.
Animation principles may include:
anticipation
asymmetry in body and facial poses
balanced poses
exaggeration
movement in arcs
overlapping actions and follow-through
pacing/timing
secondary actions
singularity of message
squash and stretch
staging
strong silhouette in poses
weight.
Screen principles may include:
camera techniques
editing, including basic transitions
framing
lighting
montage
narrative
story-telling
style/genre.
Visual design principles may include:
balance
composition
emphasis
movement
perspective
proportion
scale
unity.
Communication principles may include:
communicating the message
conveying meaning
meeting audience requirements
using functional components.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Production documentation may include
animatics
brief
storyboard
technical specifications.
3D animations may include:
3D elements
3D panoramas
basic games
buttons
characters
illustrations
logos
models
morphs/blend shapes
puzzles
simulated sequences
text
titles and credits.
Design specifications may include:
characters and objects
key frames
objects
references
samples
script
storyboard
technical specifications, including:
output file format
version control protocols
output file size
operating system
hardware specifications, including memory size, RAM
delivery platform
media form.
Relevant personnel may include:
3D modeller
3D producer
animation director
audio asset creator
director
graphic artist/designer
instructional designer
lead animator
matte painter
system support personnel
other technical and specialist personnel.
Animation techniques may include:
acceleration/deceleration
audio integration
dynamic simulation
hierarchies
hinges and pivot points
hybrid method
key frames
layered animation
looping backgrounds
morphing/object exaggeration
motion capture
motion paths
pose to pose animation
registration points
rotation
scripted animation
speed/motion blur
straight-ahead animation.
File formats may include:
AAS
ACT
ANI
ANM
ANS
AVI
AWA
AWM
CEL
CFT
CMV
DIR/DCR
FLA/SWF
FLC
FLI
FLX
GIF
HTML
IFF
JPEG
LWOB
M3D
MMM
MOV
MPEG
MWF
PNG
QTVR
SEC
TIFF
VAN
VUE.
Delivery platforms may include:
CD
DVD
film
games console
internet
kiosk
mobile phone or device
PDA (personal digital assistant)
video.
Factors may include:
budget
purpose of animation
resources
target audience
timelines.
Design techniques may include:
digitally generated illustrations of objects and/or characters
freehand sketches
fully rendered hand-drawn illustrations
story trees
storyboards.
Animation software may include:
3D Studio Max
Cinema 4D
Houdini
Lightwave
Maya
Motionbuilder
Soft Image - XSI.
Audio assets may include:
music
narration
sound effects.
Animation principles may include:
anticipation
asymmetry in body and facial poses
balanced poses
exaggeration
movement in arcs
overlapping actions and follow-through
pacing/timing
secondary actions
singularity of message
squash and stretch
staging
strong silhouette in poses
weight.
Screen principles may include:
camera techniques
editing, including basic transitions
framing
lighting
montage
narrative
story-telling
style/genre.
Visual design principles may include:
balance
composition
emphasis
movement
perspective
proportion
scale
unity.
Communication principles may include:
communicating the message
conveying meaning
meeting audience requirements
using functional components.
EVIDENCE GUIDE
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
creation of 3D digital animated sequences that:
demonstrate the principles of basic screen, visual design and communication
meet the technical requirements of specific platforms
satisfy the design brief and client requirements
collaborative approach to work
attention to detail
ability to meet production deadlines.
Context of and specific resources for assessment
Assessment must ensure:
access to a range of resources, equipment and current industry-current software as listed in the range statement
where sound is integrated in animated sequences, access to a range of suitable software to support the integration of sound and visual elements
access to appropriate learning and assessment support when required
use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence, authenticated show reels and third-party workplace reports of on-the-job performance
critical analysis of a range of 3D digital animated sequences created by the candidate to determine ability to meet design requirements
written or verbal questioning to test knowledge as listed in the required skills and knowledge section of this unit
informal questioning and discussion, including response to feedback and diagnostics.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
CUFANM303A Create 3D digital models
CUFDIG303A Produce and prepare photo images
CUFDIG304A Create visual design components
CUFSOU301A Prepare audio assets.
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
creation of 3D digital animated sequences that:
demonstrate the principles of basic screen, visual design and communication
meet the technical requirements of specific platforms
satisfy the design brief and client requirements
collaborative approach to work
attention to detail
ability to meet production deadlines.
Context of and specific resources for assessment
Assessment must ensure:
access to a range of resources, equipment and current industry-current software as listed in the range statement
where sound is integrated in animated sequences, access to a range of suitable software to support the integration of sound and visual elements
access to appropriate learning and assessment support when required
use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence, authenticated show reels and third-party workplace reports of on-the-job performance
critical analysis of a range of 3D digital animated sequences created by the candidate to determine ability to meet design requirements
written or verbal questioning to test knowledge as listed in the required skills and knowledge section of this unit
informal questioning and discussion, including response to feedback and diagnostics.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
CUFANM303A Create 3D digital models
CUFDIG303A Produce and prepare photo images
CUFDIG304A Create visual design components
CUFSOU301A Prepare audio assets.
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| C4185 | CUFIMA04A | Create 3D digital animation | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWK03 | CUAANM302 | Create 3D digital animations | Unit of competency |