Unit of competency Outline
Date retreived
22/07/2026 1:24 AM AWST
22/07/2026 1:24 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Animate physical attributes of models and elements
Animate physical attributes of models and elements
Unit of competency
National Code
ICTGAM544
ICTGAM544
State Code
OBU54
OBU54
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
100399 - Visual Arts And Crafts, N.e.c.
Original Release Date
15/01/2021
Nominal Hours
30
Description
This unit describes the skills and knowledge required to animate the required physical attributes of models and elements using 3-D modelling and animation software tools.It applies to those with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Establish project requirements and collect and use reference material
- 1.1 Establish project and animation requirements of models and elements, according to organisational procedures
- 1.2 Create storyboard sequence of required animation according to organisational procedures
- 1.3 Determine animation attribute sequence of objects according to created storyboard
- 1.4 Identify type of production and target platform for which 3-D digital animations are being created and select applicable 3-D modelling and animation software tools
- 1.5 Research and gather reference material applicable to animation requirements
2. Prepare 3-D digital models using a variety of manipulating techniques
- 2.1 Research and select applicable animation methodology for required models
- 2.2 Confirm models’ topology allows required deformation of objects and their parts, according to storyboard animation brief
- 2.3 Apply a variety of manipulation techniques according to model and element requirements
- 2.4 Refine animation attributes and confirm integrity of models and elements until storyboard requirements are met
- 2.5 Submit pre-model animation to required personnel for feedback and confirm storyboard objectives have been met
- 2.6 Make final adjustments as required according to feedback
3. Create required animations using a variety of animation tools
- 3.1 Animate object, applying animation principles and techniques to produce required motions
- 3.2 Submit animation to required personnel for approval
- 3.3 Make adjustments as required and refine animation in passes until storyboard requirements are achieved
4. Test and render 3-D digital model
- 4.1 Research and select applicable render engine according to project requirements
- 4.2 Render component for testing purposes using nominal lighting
- 4.3 Test against production plan and evaluate results
- 4.4 Continue manipulation process according to meet required effects
- 4.5 Evaluate final render, and confirm further client requirements are met
- 4.6 Prepare required render passes according to animation requirements
- 4.7 Render required component
5. Evaluate and finalise animation
- 5.1 Present edited material to required personnel, in applicable format for evaluation
- 5.2 Obtain final sign-off from required personnel
- 5.3 Make backup copies of files and complete workplace documentation, according to organisational procedures
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUT96 | ICTGAM518 | Animate physical attributes of models and elements | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| BFG0 | ICT50120 | Diploma of Information Technology | Qualification |
| BGJ4 | ICT50220 | Diploma of Information Technology | Qualification |