Unit of competency Outline
Date retreived
22/07/2026 2:15 PM AWST
22/07/2026 2:15 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create games for mobile devices
Create games for mobile devices
Unit of competency
National Code
ICTGAM554
ICTGAM554
State Code
OBU45
OBU45
TGA Status
Current
Current
DTWD Status
Approved
Approved
State Implementation and Classification
Approved Date
15/01/2021
Field of Education
020115 - Computer Graphics
Original Release Date
15/01/2021
Nominal Hours
60
Description
This unit describes the skills and knowledge required to use innovative game development strategies to create games for mobile devices.The unit applies to those with high-level technical, creative and communication skills working as concept artists, games designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Research and document mobile gaming device technologies
- 1.1 Research and document mobile devices suitable for games
- 1.2 Identity required mobile device according to project requirements
- 1.3 Identify technical limitations and constraints of the mobile gaming device
- 1.4 Research and identify tools and technology for creating applications for the mobile device
- 1.5 Identify a suitable tool for the mobile gaming device
2. Plan project
- 2.1 Determine requirements from organisational project brief and documents
- 2.2 Identify game production assets according to creative and production requirements and technical specifications
- 2.3 Define and document developer roles and skills according to project requirements
- 2.4 Create and document schedule for production and testing
- 2.5 Determine and document strategies for monitoring production progress against schedule
3. Develop a game prototype
- 3.1 Create graphics, music and sound assets
- 3.2 Develop game prototype according to technical specifications
- 3.3 Create and check game-play elements, according to creative and technical requirements
- 3.4 Test and run game play on mobile devices and determine alignment to plans
- 3.4 Identify whether game meets creative, production and technical requirements
4. Evaluate game prototype
- 4.1 Demonstrate initial prototype to required personnel
- 4.2 Evaluate prototype performance against criteria
- 4.3 Seek and respond to user feedback
- 4.4 Confirm endorsement from required personnel to develop the prototype into complete product
5. Transform prototype into a final proof-of-concept prototype
- 5.1 Make finalised changes to prototype according to evaluation and feedback
- 5.2 Integrate all game elements as required by specifications
- 5.3 Polish the game according to project requirements
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| AUU04 | ICTGAM528 | Create games for mobile devices | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| BFG0 | ICT50120 | Diploma of Information Technology | Qualification |
| BGJ4 | ICT50220 | Diploma of Information Technology | Qualification |