Unit of competency Outline
Date retreived
21/07/2026 11:19 PM AWST
21/07/2026 11:19 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create 2D digital animations
Create 2D digital animations
Unit of competency
National Code
CUFANM301A
CUFANM301A
State Code
D1064
D1064
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
06/10/2011
Field of Education
020115 - Computer Graphics
Original Release Date
06/10/2011
Nominal Hours
60
Description
This unit describes the performance outcomes, skills and knowledge required to use industry-current software to create 2D animations.No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.
Notes
Elements and Performance Criteria
Identify animation requirements
- 1. Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant personnel
- 2. Clarify target users/audience and requirements with regard to output formats and delivery platforms
Generate and assess ideas
- 3. Review animations, artworks and other creative sources that may inspire design ideas
- 4. Obtain other relevant information that may influence design ideas
- 5. Generate a range of animation ideas that are technically feasible, respond to specifications and provide creative solutions to all design issues
- 6. Present animation ideas to relevant personnel using appropriate design techniques
Plan approach
- 7. Assess the range of industry-current 2D animation software available to determine compatibility with design specifications
- 8. In consultation with relevant personnel, select the most appropriate 2D animation software for a given purpose
- 9. Evaluate initial design ideas and specifications against findings and discuss with relevant personnel to select final design concept
Produce animations
- 10. Apply basic screen principles, visual design principles, communication principles, animation techniques and animation principles to produce animated sequences
- 11. Source and import, or generate sufficient quantity of key drawings to establish required actions
- 12. Combine animated objects to produce single sequences according to creative requirements and specifications
- 13. Integrate audio assets where necessary
- 14. Save and store animations using appropriate output file formats and standard naming conventions
Finalise animations
- 15. Review animations to assess creative solutions to design specifications, appropriateness to users/audience and technical feasibility
- 16. Discuss and confirm with relevant personnel additional requirements or modifications to overall designs or animations and undertake necessary amendments
RANGE STATEMENT
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
2D animations may include:
basic games
buttons
characters
illustrations
logos
morphs
objects
puzzles
simulated sequences
text
titles and credits.
Design specifications may include:
characters and objects
key frames
objects
references
samples
script
storyboard
technical specifications, including:
output file format
output file size
operating system
hardware specifications, including memory size, RAM
delivery platform
bandwidth
media form.
Relevant personnel may include:
art director
audio asset creator
designer
director
graphic artist
instructional designer
navigation designer
producer
project manager
system support personnel
other technical and specialist personnel.
Output formats may include:
DIR/DCR
FLA/SWF
GIF
HTML.
Delivery platforms may include:
CD
DVD
film
games console
internet
kiosk
mobile phone
PDA (personal digital assistant)
video
other mobile devices.
Design techniques may include:
digital illustrations of objects and characters
freehand sketches
storyboards
story trees.
Animation software may include:
Director
Flash
Toon Boon Studio.
Screen principles may include:
editing, including basic transitions
framing
lighting
montage
narrative
story-telling
style/genre.
Visual design principles may include:
balance
composition
emphasis
focal point
movement
perspective
proportion
scale
unity.
Communication principles may include:
communicating the message
conveying meaning
meeting audience requirements
using functional components.
Animation techniques may include:
acceleration/deceleration
audio integration
hinges and pivots
key frames and tweens
looping backgrounds
morphing/object exaggeration
motion paths
registration points
rotation
speed/motion blur.
Animation principles may include:
key frames
motion
pacing/timing
point of view.
Audio assets may include:
music
narration
sound effects.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
2D animations may include:
basic games
buttons
characters
illustrations
logos
morphs
objects
puzzles
simulated sequences
text
titles and credits.
Design specifications may include:
characters and objects
key frames
objects
references
samples
script
storyboard
technical specifications, including:
output file format
output file size
operating system
hardware specifications, including memory size, RAM
delivery platform
bandwidth
media form.
Relevant personnel may include:
art director
audio asset creator
designer
director
graphic artist
instructional designer
navigation designer
producer
project manager
system support personnel
other technical and specialist personnel.
Output formats may include:
DIR/DCR
FLA/SWF
GIF
HTML.
Delivery platforms may include:
CD
DVD
film
games console
internet
kiosk
mobile phone
PDA (personal digital assistant)
video
other mobile devices.
Design techniques may include:
digital illustrations of objects and characters
freehand sketches
storyboards
story trees.
Animation software may include:
Director
Flash
Toon Boon Studio.
Screen principles may include:
editing, including basic transitions
framing
lighting
montage
narrative
story-telling
style/genre.
Visual design principles may include:
balance
composition
emphasis
focal point
movement
perspective
proportion
scale
unity.
Communication principles may include:
communicating the message
conveying meaning
meeting audience requirements
using functional components.
Animation techniques may include:
acceleration/deceleration
audio integration
hinges and pivots
key frames and tweens
looping backgrounds
morphing/object exaggeration
motion paths
registration points
rotation
speed/motion blur.
Animation principles may include:
key frames
motion
pacing/timing
point of view.
Audio assets may include:
music
narration
sound effects.
EVIDENCE GUIDE
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
creation of a range of 2D digital animations that:
meet specifications
demonstrate the basic principles of screen, visual design and communication
meet the technical requirements of at least two delivery platforms listed in the range statement
satisfy client requirements
collaborative approach to work.
Context of and specific resources for assessment
Assessment must ensure:
access to a selection of resources, equipment and current industry-current software as listed in the range statement
where sound is integrated in the animated sequence, access to a range of suitable software to support the integration of sound and visual elements
access to appropriate learning and assessment support when required
use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance
evaluation of a range of 2D digital animations created by the candidate in response to specifications
written or oral questioning to test knowledge of visual design principles, communication principles, animation techniques and responsibilities of different members of a project team.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
CUFANM302A Create 3D digital animations
CUFDIG301A Prepare video assets
CUFDIG304A Create visual design components.
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
creation of a range of 2D digital animations that:
meet specifications
demonstrate the basic principles of screen, visual design and communication
meet the technical requirements of at least two delivery platforms listed in the range statement
satisfy client requirements
collaborative approach to work.
Context of and specific resources for assessment
Assessment must ensure:
access to a selection of resources, equipment and current industry-current software as listed in the range statement
where sound is integrated in the animated sequence, access to a range of suitable software to support the integration of sound and visual elements
access to appropriate learning and assessment support when required
use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance
evaluation of a range of 2D digital animations created by the candidate in response to specifications
written or oral questioning to test knowledge of visual design principles, communication principles, animation techniques and responsibilities of different members of a project team.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
CUFANM302A Create 3D digital animations
CUFDIG301A Prepare video assets
CUFDIG304A Create visual design components.
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| C4184 | CUFIMA03A | Create 2D digital animation | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AWK04 | CUAANM301 | Create 2D digital animations | Unit of competency |