Unit of competency Outline
Date retreived
21/07/2026 11:23 PM AWST
21/07/2026 11:23 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create 2D digital animation
Create 2D digital animation
Unit of competency
National Code
CUFIMA03A
CUFIMA03A
State Code
C4184
C4184
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
19/04/2002
Field of Education
020115 - Computer Graphics
Original Release Date
19/04/2002
Nominal Hours
60
Description
Notes
Elements and Performance Criteria
No information
Key drawings/animation images may:
be produced in a variety of graphic styles
involve a broad range of graphic styles and techniques
Key drawings may reflect:
details outlined in the storyboard and design brief
director's instructions
soundtrack breakdown
Key drawings/animated images may be produced by:
registered hand drawn images
electronic compiling
computer-generated forms and actions
Production constraints may include:
timeline
deadline
budget
resources:
hardware
software
personnel
Production specifications may include:
budget
resources
purpose
audience
storyboard
script
Animation techniques may include:
motion blur
object exaggerations
Documentation may be:
computer generated
manually written
production schedules
manufacture schedules
manufacturer's specifications/instructions
contracts
edit decision lists (EDLs)
fault reports
list of sequences with relevant short numbers
assembly order
marked up scripts
marked up transcripts
Technical specification may include:
file format
file size
operating system
hardware specifications including memory size, RAM
delivery platform
media form
Multimedia productions may include or be included in:
aspects or sections of film/video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
education product
game
promotion product
information product
training product
e-commerce
a range of others
Relevant personnel may include:
project manager
navigation designers
producer
instructional designers
editing personnel
sound editing personnel
director
producer
director of photography
graphic production personnel
music composer
sound effects personnel
other technical staff
other specialist staff
designers
Industry standard software may include:
a wide range of programs, some current examples of which may be:
Director
Flash
Soft Image
NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected
Delivery platforms may include:
world wide web
CD-ROM
DVD
Beta-cam
video
film
title sequences
credit sequences
background graphics
animation techniques such as stop motion, analogue, digital
transitions:
cuts
mixes
wipes
keys
special effects
dissolves
fade in
fade outs
supers
subtitles
Sources of existing images may include:
image libraries
computer software image library packages
the internet
Copies may include:
safety
working copies
be produced in a variety of graphic styles
involve a broad range of graphic styles and techniques
Key drawings may reflect:
details outlined in the storyboard and design brief
director's instructions
soundtrack breakdown
Key drawings/animated images may be produced by:
registered hand drawn images
electronic compiling
computer-generated forms and actions
Production constraints may include:
timeline
deadline
budget
resources:
hardware
software
personnel
Production specifications may include:
budget
resources
purpose
audience
storyboard
script
Animation techniques may include:
motion blur
object exaggerations
Documentation may be:
computer generated
manually written
production schedules
manufacture schedules
manufacturer's specifications/instructions
contracts
edit decision lists (EDLs)
fault reports
list of sequences with relevant short numbers
assembly order
marked up scripts
marked up transcripts
Technical specification may include:
file format
file size
operating system
hardware specifications including memory size, RAM
delivery platform
media form
Multimedia productions may include or be included in:
aspects or sections of film/video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
education product
game
promotion product
information product
training product
e-commerce
a range of others
Relevant personnel may include:
project manager
navigation designers
producer
instructional designers
editing personnel
sound editing personnel
director
producer
director of photography
graphic production personnel
music composer
sound effects personnel
other technical staff
other specialist staff
designers
Industry standard software may include:
a wide range of programs, some current examples of which may be:
Director
Flash
Soft Image
NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected
Delivery platforms may include:
world wide web
CD-ROM
DVD
Beta-cam
video
film
title sequences
credit sequences
background graphics
animation techniques such as stop motion, analogue, digital
transitions:
cuts
mixes
wipes
keys
special effects
dissolves
fade in
fade outs
supers
subtitles
Sources of existing images may include:
image libraries
computer software image library packages
the internet
Copies may include:
safety
working copies
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
principles of 2D graphic design
appropriate 2D software to create graphics
computers and computer operating systems
the limiting factors of computer hardware
strategies to test media sequences and products
digital animation formats
computer assisted animation techniques
screen principles
basic editing principles, eg composition, framing, pacing, timing
collecting and interpreting creative information, scripts and images
visualisation and interpretation of creative concepts
understanding the capabilities of other collaborative personnel
understanding the creative elements of a production
familiarity with current graphic image design conventions, techniques/methods and equipment
drawing skills
information sources and management
effective communication skills
copyright laws, regulations and clearance procedures
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFIMA01A Produce and manipulate digital images
CUFMEM14A Create, manipulate digital images
CUFMEM07A Apply principles of visual design/
communication to the development of a
multimedia product
CUFIMA04A Create 3D digital animation
CUFIMA05A Create 3D digital models and images
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
production of two different sequences incorporating 2D animation according to job specifications and the listed performance criteria
finding and using information relevant to the task from a variety of information sources
the development of creative graphic images which met practical requirements including type of production and resource constraints, in particular budgetary constraints
effective verbal and written communication with a range of individuals/organisations
knowledge and application of a range of 2D graphic production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a mix of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role paly
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently sued by the multimedia industry.
Communicating ideas and information
(2)
Collecting analysing and organising information
(2)
Planning and organising activities
(2)
Working with others and in teams
(3)
Using mathematical ideas and techniques
(0)
Solving problems
(2)
Using technology
(3)
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
principles of 2D graphic design
appropriate 2D software to create graphics
computers and computer operating systems
the limiting factors of computer hardware
strategies to test media sequences and products
digital animation formats
computer assisted animation techniques
screen principles
basic editing principles, eg composition, framing, pacing, timing
collecting and interpreting creative information, scripts and images
visualisation and interpretation of creative concepts
understanding the capabilities of other collaborative personnel
understanding the creative elements of a production
familiarity with current graphic image design conventions, techniques/methods and equipment
drawing skills
information sources and management
effective communication skills
copyright laws, regulations and clearance procedures
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFIMA01A Produce and manipulate digital images
CUFMEM14A Create, manipulate digital images
CUFMEM07A Apply principles of visual design/
communication to the development of a
multimedia product
CUFIMA04A Create 3D digital animation
CUFIMA05A Create 3D digital models and images
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
production of two different sequences incorporating 2D animation according to job specifications and the listed performance criteria
finding and using information relevant to the task from a variety of information sources
the development of creative graphic images which met practical requirements including type of production and resource constraints, in particular budgetary constraints
effective verbal and written communication with a range of individuals/organisations
knowledge and application of a range of 2D graphic production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a mix of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role paly
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently sued by the multimedia industry.
Communicating ideas and information
(2)
Collecting analysing and organising information
(2)
Planning and organising activities
(2)
Working with others and in teams
(3)
Using mathematical ideas and techniques
(0)
Solving problems
(2)
Using technology
(3)
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| D1064 | CUFANM301A | Create 2D digital animations | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| 7487 | 51166 | Diploma of Graphic and Digital Design | Accredited course |
| C875 | ICA50905 | Diploma of Information Technology (Multimedia) | Qualification |
| 7537 | 51916 | Certificate IV in Interactive Games Development | Accredited course |
| C395 | CUF30601 | Certificate III in Multimedia | Qualification |
| C396 | CUF40801 | Certificate IV in Multimedia | Qualification |
| C402 | CUF30101 | Certificate III in Screen | Qualification |