Unit of competency Outline

Date retreived
21/07/2026 11:23 PM AWST

Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.

Create 2D digital animation

Create 2D digital animation

Unit of competency
National Code
CUFIMA03A
State Code
C4184
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
1.00
Current Release Date
20/12/2005
State Implementation and Classification
Approved Date
19/04/2002
Field of Education
020115 - Computer Graphics
Original Release Date
19/04/2002
Nominal Hours
60
Description
Notes
Elements and Performance Criteria
No information
Key drawings/animation images may:

be produced in a variety of graphic styles

involve a broad range of graphic styles and techniques

Key drawings may reflect:

details outlined in the storyboard and design brief

director's instructions

soundtrack breakdown

Key drawings/animated images may be produced by:

registered hand drawn images

electronic compiling

computer-generated forms and actions

Production constraints may include:
timeline
deadline
budget
resources:
hardware
software
personnel

Production specifications may include:

budget

resources

purpose

audience

storyboard

script

Animation techniques may include:

motion blur

object exaggerations

Documentation may be:

computer generated

manually written

production schedules

manufacture schedules

manufacturer's specifications/instructions

contracts

edit decision lists (EDLs)

fault reports

list of sequences with relevant short numbers

assembly order

marked up scripts

marked up transcripts

Technical specification may include:

file format

file size

operating system

hardware specifications including memory size, RAM

delivery platform

media form

Multimedia productions may include or be included in:
aspects or sections of film/video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorded performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television productions
education product
game
promotion product
information product
training product
e-commerce
a range of others

Relevant personnel may include:

project manager

navigation designers

producer

instructional designers

editing personnel

sound editing personnel

director

producer

director of photography

graphic production personnel

music composer

sound effects personnel

other technical staff

other specialist staff

designers

Industry standard software may include:

a wide range of programs, some current examples of which may be:

Director

Flash

Soft Image

NOTE: These programs are constantly being upgraded and replaced and appropriate up-to-date programs should be selected

Delivery platforms may include:
world wide web
CD-ROM
DVD
Beta-cam
video
film
title sequences
credit sequences
background graphics
animation techniques such as stop motion, analogue, digital
transitions:
cuts
mixes
wipes
keys
special effects
dissolves
fade in
fade outs
supers
subtitles

Sources of existing images may include:

image libraries

computer software image library packages

the internet

Copies may include:

safety

working copies

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of, and skills in, the following areas:

principles of 2D graphic design
appropriate 2D software to create graphics
computers and computer operating systems
the limiting factors of computer hardware
strategies to test media sequences and products
digital animation formats
computer assisted animation techniques
screen principles
basic editing principles, eg composition, framing, pacing, timing
collecting and interpreting creative information, scripts and images
visualisation and interpretation of creative concepts
understanding the capabilities of other collaborative personnel
understanding the creative elements of a production
familiarity with current graphic image design conventions, techniques/methods and equipment
drawing skills
information sources and management
effective communication skills
copyright laws, regulations and clearance procedures

Linkages to other units

This unit has linkages to the following units and combined training delivery and/or assessment is recommended:

CUFIMA01A Produce and manipulate digital images
CUFMEM14A Create, manipulate digital images
CUFMEM07A Apply principles of visual design/
communication to the development of a
multimedia product
CUFIMA04A Create 3D digital animation
CUFIMA05A Create 3D digital models and images

Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.

The following evidence is critical to the judgement of competence in this unit:

production of two different sequences incorporating 2D animation according to job specifications and the listed performance criteria
finding and using information relevant to the task from a variety of information sources
the development of creative graphic images which met practical requirements including type of production and resource constraints, in particular budgetary constraints
effective verbal and written communication with a range of individuals/organisations
knowledge and application of a range of 2D graphic production methods and equipment

Method and context of assessment
Assessment may take place on the job, off the job or a mix of both of these. Off the job assessment must be undertaken in a closely simulated workplace environment.

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role paly
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements
Assessment requires access to a range of resources and equipment currently sued by the multimedia industry.

Communicating ideas and information
(2)

Collecting analysing and organising information
(2)

Planning and organising activities
(2)

Working with others and in teams
(3)

Using mathematical ideas and techniques
(0)

Solving problems
(2)

Using technology
(3)

Replaced By
State Code National Code Title Type
D1064 CUFANM301A Create 2D digital animations Unit of competency