Unit of competency Outline
Date retreived
22/07/2026 5:57 AM AWST
22/07/2026 5:57 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create, manipulate and incorporate 2D graphics
Create, manipulate and incorporate 2D graphics
Unit of competency
National Code
CUFMEM14A
CUFMEM14A
State Code
C4214
C4214
TGA Status
Deleted
Deleted
DTWD Status
Deleted
Deleted
State Implementation and Classification
Approved Date
19/04/2002
Field of Education
020115 - Computer Graphics
Original Release Date
19/04/2002
Nominal Hours
25
Description
This unit describes the skills and knowledge required to create, edit and incorporate 2D graphics into multimedia products for use within the cultural industries. It is equivalent to Incorporate 2D graphics into multimedia presentations in the printing and graphic arts industries training package.This unit describes the skills and knowledge required to create, edit and incorporate 2D graphics into multimedia products for use within the cultural industries. It is equivalent to Incorporate 2D graphics into multimedia presentations in the printing and graphic arts industries training package
Notes
Elements and Performance Criteria
1 Work with digital imaging
- 1.1 Use the correct terminology for digital imaging within a specified context
- 1.2 Use a range of graphic file formats, file management and transfer systems for storing, arriving, importing, exporting and transferring digital images as electronic files
- 1.3 Identify current Vector and bitmapped graphic editing software programs and the properties of Vector and bitmapped images
- 1.4 Convert bitmapped to Vector and vice versa as required for particular jobs
- 1.5 Operate scanning devices to convert contiguous tone or line image to digitised data with attention to tonal detail, half tones and image correction
2 Use 2D multimedia graphics software
- 2.1 Assess and select appropriate 2D software for the required medium
- 2.2 Use selected graphics software and all tools and features of the program
- 2.3 Edit and manipulate graphics using all tools and features of the program
- 2.4 Save and retrieve graphics using the designated file formats
3 Create 2D multimedia graphic designs
- 3.1 Assess design brief for the appropriate digital imaging solution
- 3.2 Create graphics applying principles of visual design using the designated software to product bitmapped or Vector graphics and digital artwork
- 3.3 Use 2D digital artwork techniques including the correct use of painting, editing and pallets
- 3.4 Create digital collages and montages by adjusting image mode and resolution, modifying image using filters and selecting the correct colour mode for output
- 3.5 Edit, enhance and amend graphic designs using accurate selection techniques, special effects, cropping and resizing of images, and save using the designated software
- 3.6 Evaluate images for creative, dramatic and technical quality, and file size, and suitability to meet the brief
- 3.7 Integrate elements of visual design into a designated multimedia sequence
- 3.8 Test and run graphics as part of a multimedia presentation
- 3.9 Present designs in the appropriate format
Multimedia productions may include or be included in:
aspects or sections of film/video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorder performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television production
educational product
game
promotional product
information product
training product
commerce
a range of others
Industry standard authoring software:
a wide range of programs are currently available
Graphic images may include:
title sequences
credit sequences
background graphics
transitions such as cuts, mixes, wipes, keys, special effects, dissolves, fade ins, fade outs, supers, subtitles
Sources of existing images may include:
image libraries
computer software image library packages
the internet
Multimedia productions may include or be included in:
aspects or sections of film/video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorder performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television production
educational product
game
promotional product
information product
training product
commerce
a range of others
Industry standard authoring software:
a wide range of programs are currently available
Graphic images may include:
title sequences
credit sequences
background graphics
transitions such as cuts, mixes, wipes, keys, special effects, dissolves, fade ins, fade outs, supers, subtitles
Sources of existing images may include:
image libraries
computer software image library packages
the internet
aspects or sections of film/video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorder performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television production
educational product
game
promotional product
information product
training product
commerce
a range of others
Industry standard authoring software:
a wide range of programs are currently available
Graphic images may include:
title sequences
credit sequences
background graphics
transitions such as cuts, mixes, wipes, keys, special effects, dissolves, fade ins, fade outs, supers, subtitles
Sources of existing images may include:
image libraries
computer software image library packages
the internet
Multimedia productions may include or be included in:
aspects or sections of film/video production:
feature
documentary
short film and/or video
animations
commercials
live or pre-recorder performances
music video
television production of any type (music, drama, comedy, variety, sport)
live or pre-recorded television production
educational product
game
promotional product
information product
training product
commerce
a range of others
Industry standard authoring software:
a wide range of programs are currently available
Graphic images may include:
title sequences
credit sequences
background graphics
transitions such as cuts, mixes, wipes, keys, special effects, dissolves, fade ins, fade outs, supers, subtitles
Sources of existing images may include:
image libraries
computer software image library packages
the internet
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in the following areas:
understand the creative elements of a production
application of different graphic design methods
graphic design conventions
graphic and stylistic language and conventions
collecting and interpreting creative information, scripts (text) and images
visualisation and interpreting creative information, scripts (text) and images
visualisation and interpretation of creative concepts
information management
copyright laws, regulations and clearance procedures
the principles of digital imaging
file formats, file management and transfer systems
principles of 2D multimedia graphic design
presentation techniques
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFMEM07A Apply principles of visual design/communication to the development of a multimedia project
CUFIMA01A Produce and manipulate digital images
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
produce two different multimedia sequences incorporating 2D graphics according the job specifications and the listed performance criteria
knowledge and application of a range of 2D graphic production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of theses. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently used by the multimedia industry.
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in the following areas:
understand the creative elements of a production
application of different graphic design methods
graphic design conventions
graphic and stylistic language and conventions
collecting and interpreting creative information, scripts (text) and images
visualisation and interpreting creative information, scripts (text) and images
visualisation and interpretation of creative concepts
information management
copyright laws, regulations and clearance procedures
the principles of digital imaging
file formats, file management and transfer systems
principles of 2D multimedia graphic design
presentation techniques
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFMEM07A Apply principles of visual design/communication to the development of a multimedia project
CUFIMA01A Produce and manipulate digital images
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
produce two different multimedia sequences incorporating 2D graphics according the job specifications and the listed performance criteria
knowledge and application of a range of 2D graphic production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of theses. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently used by the multimedia industry.
Assessment must include evidence of essential knowledge of, and skills in the following areas:
understand the creative elements of a production
application of different graphic design methods
graphic design conventions
graphic and stylistic language and conventions
collecting and interpreting creative information, scripts (text) and images
visualisation and interpreting creative information, scripts (text) and images
visualisation and interpretation of creative concepts
information management
copyright laws, regulations and clearance procedures
the principles of digital imaging
file formats, file management and transfer systems
principles of 2D multimedia graphic design
presentation techniques
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFMEM07A Apply principles of visual design/communication to the development of a multimedia project
CUFIMA01A Produce and manipulate digital images
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
produce two different multimedia sequences incorporating 2D graphics according the job specifications and the listed performance criteria
knowledge and application of a range of 2D graphic production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of theses. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently used by the multimedia industry.
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in the following areas:
understand the creative elements of a production
application of different graphic design methods
graphic design conventions
graphic and stylistic language and conventions
collecting and interpreting creative information, scripts (text) and images
visualisation and interpreting creative information, scripts (text) and images
visualisation and interpretation of creative concepts
information management
copyright laws, regulations and clearance procedures
the principles of digital imaging
file formats, file management and transfer systems
principles of 2D multimedia graphic design
presentation techniques
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFMEM07A Apply principles of visual design/communication to the development of a multimedia project
CUFIMA01A Produce and manipulate digital images
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
produce two different multimedia sequences incorporating 2D graphics according the job specifications and the listed performance criteria
knowledge and application of a range of 2D graphic production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of theses. Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently used by the multimedia industry.
No information
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