Unit of competency Outline

Date retreived
23/07/2026 1:17 AM AWST

Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.

Create digital visual effects

Create digital visual effects

Unit of competency
National Code
CUFANM402A
State Code
D1068
TGA Status
Replaced
DTWD Status
Replaced
Current Release Number
1.00
Current Release Date
11/11/2010
State Implementation and Classification
Approved Date
15/03/2010
Field of Education
020115 - Computer Graphics
Original Release Date
15/03/2010
Nominal Hours
70
Description
This unit describes the performance outcomes, skills and knowledge required to create digital visual effects.No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.
Notes
Elements and Performance Criteria
Clarify work requirements
  • 1. With reference to production documentation, clarify requirements for digital visual effects
  • 2. In consultation with relevant personnel, clarify work flow sequences to ensure that production schedule deadlines are met
  • 3. Select software that best suits the type of production and delivery platform for which visual effects sequences are being created
  • 4. Gather and analyse reference material to help with visualisation of final sequences
Prepare components
  • 5. Gather all assets for integration and check that they are in the correct output file format
  • 6. Choose digital visual effects that best represent the vision of scripts, as required
  • 7. Check that components comply with storyboard requirements
  • 8. Determine the appropriate methods and techniques to be used for the production of the required digital special effects
Assemble previsualisations
  • 9. Create previsualisation of the required visual effects sequences using the appropriate assets and compositing techniques
  • 10. Experiment with previsualisation to establish the best results and solve problems that arise during the process of creating the visual effects
  • 11. Submit previsualisation visual effects sequences to relevant personnel for evaluation and feedback
  • 12. Match elements as required, such as colour, lighting and camera
Produce visual effects
  • 13. Create final visual effects
  • 14. Generate additional required effects to final stage
  • 15. Render visual effects to desired format
  • 16. Submit visual effects sequences to relevant personnel for evaluation and feedback by agreed deadlines
Finalise visual effects
  • 17. Respond to feedback by making adjustments to visual effects so that they comply with design and production specifications
  • 18. Save files to specified storage system accessible to production team
  • 19. Make back-up copies of visual effects in accordance with enterprise procedures
  • 20. Complete workplace documentation as required
  • 21. Review process of creating digital visual effects and note areas for future improvement
RANGE STATEMENT
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Production documentation may include:
animatics
brief
script
shot list
storyboard
technical specifications.
Requirements may include:
assets for integration
collaboration with other team members
creative expectations
design specifications
output format
technical specifications
timelines.
Digital visual effects may include:
colour correction
compositing:
image layering
motion graphics
filters:
warp
glow
blur
fog
integrating lighting across different elements
keying:
chroma
luma/luminance
difference
lighting:
shadow
atmospheric
flares
particle systems:
bubbles
smoke
droplets
weather effects
dust
atmospheric effects
starbursts
fireworks
textures, e.g.:
water
cloth
fur
tracking:
camera matching
motion tracking.
Relevant personnel may include:
designer
director
editor
head of department
post-production manager
producer
SFX (special effects) supervisor
storyboard artist
technical director
other technical/specialist personnel.
Software may include:
3D, e.g.:
3D Studio Max
Maya
Soft Image
graphics, e.g.:
Photoshop
Illustrator
video editing, e.g.:
Adobe Premier
Final Cut Pro
Avid Liquid
visual effects/compositing, e.g.:
Combustion
Shake
After Effects
Nuke
Digital Fusion.
Productions may include:
animated productions
commercials
digital media products, e.g.:
simulations
games
e-learning resources
virtual worlds/environments
documentaries
feature films
filmed events or performances
music video
short films
television productions.
Delivery platforms may include:
broadcast television
CD
DVD
film
internet
kiosk
mobile phone
PDA (personal digital assistant)
other digital devices.
Reference material may include:
books
direct observation of actions
DVDs ('making ofs')
still images
videos.
Assets may include:
animated sequences
audio tracks
live action film footage
live action video footage
sequences of stills
static background plates
stills.
Output file format may include:
AVI
EPS
IFF
JPEG
MPEG
PNG
Quicktime
Targa
TIFF.
Methods and techniques may include:
2D graphics and paint
3D models and animation
compositing.
Compositing techniques may include:
adding graining
adding motion blur
camera matching
colour matching
combining levels together seamlessly
creating convincing shadows
creating mattes
enhancing the lighting
keying
painting
rotoscoping.
EVIDENCE GUIDE
The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the following is essential:
creation of a range of digital visual effects sequences that:
meet the requirements of a brief
demonstrate attention to detail and an ability to refine visual effects to achieve the required creative effects
collaborative approach to work
ability to meet deadlines.

Context of and specific resources for assessment
Assessment must ensure:
access to a selection of industry-current software as listed in the range statement
access to simulated or real production situations that require the creation of digital visual effects sequences
access to appropriate learning and assessment support when required
use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.

Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance
evaluation of a range of digital visual effects sequences created by the candidate to determine ability to create different types of effects
written or verbal questioning to test knowledge as listed in the required skills and knowledge section of this unit.

Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:
BSBCRT402A Collaborate in a creative process
CUFANM403A Create titles for screen productions.
Replaced By
State Code National Code Title Type
AWF63 CUAANM402 Create digital visual effects Unit of competency