Unit of competency Outline

Date retreived
23/07/2026 12:32 AM AWST

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Develop and implement physics in a 3-D digital game

Develop and implement physics in a 3-D digital game

Unit of competency
National Code
ICTGAM530
State Code
AUU06
TGA Status
Replaced
DTWD Status
Transition (Replaced)
Current Release Number
1.00
Current Release Date
25/03/2015
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020115 - Computer Graphics
Original Release Date
16/09/2015
Nominal Hours
40
Description
This unit describes the skills and knowledge required to integrate a physics, and rendering, engine into a 3-D digital game.It applies to individuals with high-level technical and mathematical skills working as game engine developers, gameplay programmers and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Develop a game world system
  • 1.1 Develop code using a programming language and create instances of the rendering engine, the scene manager and physics engine’s world objects
  • 1.2 Constrain the frame rate to a desired frame rate
2. Develop components to support game world creation using physics
  • 2.1 Create and implement the game physics system
  • 2.2 Implement the game object primitives
  • 2.3 Use or develop a physics debugger to show collision frames
3. Develop an understanding of constraint dynamics
  • 3.1 Generate game objects or physics bodies constrained by joints
  • 3.2 Build a ragdoll using the game physics system
4. Develop an understanding of physics interactivity
  • 4.1 Use the game physics system to ray cast the scene
  • 4.2 Implement a player-controlled model
  • 4.3 Implement and develop game physics system models
5. Develop an interactive scene
  • 5.1 Use primitives to build a scene
  • 5.2 Use trigger volumes to fire off events
  • 5.3 Capture the collision events with call-backs
  • 5.4 Use a toggle for collision frames
6. Compile a report
  • 6.1 Build class diagrams for all objects
  • 6.2 Describe the techniques used to create interactivity
  • 6.3 Describe the objects and when they were used
  • 6.4 Document the libraries used
No information
No information
Replaces
State Code National Code Title Type
D7833 ICAGAM530A Develop and implement physics in a 3-D digital game Unit of competency
Replaced By
State Code National Code Title Type
OBU42 ICTGAM556 Develop and implement physics in 3-D digital games Unit of competency
State Code National Code Title Type
AVZ4 ICT50215 Diploma of Digital and Interactive Games Qualification